SIMA 2: A Generalist Embodied Agent for Virtual Worlds
SIMA team, Adrian Bolton, Alexander Lerchner, Alexandra Cordell, Alexandre Moufarek, Andrew Bolt, Andrew Lampinen, Anna Mitenkova, Arne Olav Hallingstad, Bojan Vujatovic, Bonnie Li, Cong Lu, Daan Wierstra, Daniel P. Sawyer, Daniel Slater, David Reichert, Davide Vercelli, Demis Hassabis, Drew A. Hudson, Duncan Williams, Ed Hirst, Fabio Pardo, Felix Hill, Frederic Besse, Hannah Openshaw, Harris Chan, Hubert Soyer, Jane X. Wang, Jeff Clune, John Agapiou, John Reid, Joseph Marino, Junkyung Kim, Karol Gregor, Kaustubh Sridhar, Kay McKinney, Laura Kampis, Lei M. Zhang, Loic Matthey, Luyu Wang, Maria Abi Raad, Maria Loks-Thompson, Martin Engelcke, Matija Kecman, Matthew Jackson, Maxime Gazeau, Ollie Purkiss, Oscar Knagg, Peter Stys, Piermaria Mendolicchio, Raia Hadsell, Rosemary Ke, Ryan Faulkner, Sarah Chakera, Satinder Singh Baveja, Shane Legg, Sheleem Kashem, Tayfun Terzi, Thomas Keck, Tim Harley, Tim Scholtes, Tyson Roberts, Volodymyr Mnih, Yulan Liu, Zhengdong Wang, Zoubin Ghahramani
TL;DR
SIMA 2 presents a Gemini-based embodied agent capable of reasoning, dialogue, and action across diverse 3D virtual worlds, advancing beyond SIMA 1 with goal-directed planning and multi-modal instruction. By integrating Gemini’s reasoning with a perception-action loop and a mixed data training regime, SIMA 2 achieves substantial task success, generalizes to held-out environments, and demonstrates open-ended self-improvement via a Gemini task setter and reward model. The work highlights strong generalization to photorealistic environments generated by Genie 3 and shows how embodied agents can be guided and improved with minimal human input, signaling a pathway toward more capable, lifelong-learning agents that could transfer to real-world robotics. It also discusses limitations and responsible development, outlining future directions for longer-horizon reasoning, memory, and robust low-level control in complex 3D worlds.
Abstract
We introduce SIMA 2, a generalist embodied agent that understands and acts in a wide variety of 3D virtual worlds. Built upon a Gemini foundation model, SIMA 2 represents a significant step toward active, goal-directed interaction within an embodied environment. Unlike prior work (e.g., SIMA 1) limited to simple language commands, SIMA 2 acts as an interactive partner, capable of reasoning about high-level goals, conversing with the user, and handling complex instructions given through language and images. Across a diverse portfolio of games, SIMA 2 substantially closes the gap with human performance and demonstrates robust generalization to previously unseen environments, all while retaining the base model's core reasoning capabilities. Furthermore, we demonstrate a capacity for open-ended self-improvement: by leveraging Gemini to generate tasks and provide rewards, SIMA 2 can autonomously learn new skills from scratch in a new environment. This work validates a path toward creating versatile and continuously learning agents for both virtual and, eventually, physical worlds.
