Cross-embodied Co-design for Dexterous Hands
Kehlani Fay, Darin Anthony Djapri, Anya Zorin, James Clinton, Ali El Lahib, Hao Su, Michael T. Tolley, Sha Yi, Xiaolong Wang
TL;DR
The paper presents a cross-embodiment co-design framework that jointly optimizes robot hand morphology and morphology-conditioned control policies to tackle dexterous manipulation. By combining grammar-based hand generation, graph-encoded design representations, and a cross-embodiment policy trained across design families, the approach enables rapid sim-to-real design evaluation and fabrication of functional hands within 24 hours. Key findings show morphology dominates manipulation performance, with zero-shot real-world rotation demonstrated on unseen objects and multiple hands, validating the practicality of the end-to-end pipeline. The work advances dexterous robotics by enabling scalable, task-driven hand design that bridges simulation and real hardware through realistic grammars, GNN-based design embeddings, and efficient search strategies.
Abstract
Dexterous manipulation is limited by both control and design, without consensus as to what makes manipulators best for performing dexterous tasks. This raises a fundamental challenge: how should we design and control robot manipulators that are optimized for dexterity? We present a co-design framework that learns task-specific hand morphology and complementary dexterous control policies. The framework supports 1) an expansive morphology search space including joint, finger, and palm generation, 2) scalable evaluation across the wide design space via morphology-conditioned cross-embodied control, and 3) real-world fabrication with accessible components. We evaluate the approach across multiple dexterous tasks, including in-hand rotation with simulation and real deployment. Our framework enables an end-to-end pipeline that can design, train, fabricate, and deploy a new robotic hand in under 24 hours. The full framework will be open-sourced and available on our website.
