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$\mathcal{R}(K_{\aleph_0}, \hat{K}_{2,3})$ is a win for Player 1

Nathan Bowler, Henri Ortmüller

TL;DR

The paper investigates whether Player 1 can force a monochromatic copy of a finite hypergraph in a Strong Ramsey game on an infinite board, focusing on the target $\\hat{K}_{2,3}$. It develops a backwards-analysis strategy based on threats, main vertices, and near-complete subgraphs to derive a winning path for $P_1$, culminating in a proof that $P_1$ wins the game $\\mathcal{R}(K_{\\aleph_0}, \\hat{K}_{2,3})$. This result advances the understanding of infinite-board Ramsey games and informs the search for draw-minimal targets, such as $\\hat{K}_{2,4}$. The techniques—threat management and backward-state reasoning—offer a structured approach for analyzing other hypergraph Ramsey games on infinite boards.

Abstract

The Strong Ramsey game $\mathcal{R}(B,G)$ is a two player game with players $P_1$ and $P_2$, where $B$ and $G$ are $k$-uniform hypergraphs for some $k \geq 2$. $G$ is always finite, while $B$ may be infinite. $P_1$ and $P_2$ alternately color uncolored edges $e \in B$ in their respective color and $P_1$ begins. Whoever completes a monochromatic copy of $G$ in their own color first, wins the game. If no one claims a monochromatic copy of $G$ in a finite number of moves, the game is declared a draw. For a $t \in \mathbb{N}$, let $\hat{K}_{2,t}$ denote the $K_{2,t}$ together with the edge connecting the two vertices in the partition class of size 2. The purpose of this paper is to give a winning strategy for $P_1$ in the game $\mathcal{R}(K_{\aleph_0}, \hat{K}_{2,3})$.

$\mathcal{R}(K_{\aleph_0}, \hat{K}_{2,3})$ is a win for Player 1

TL;DR

The paper investigates whether Player 1 can force a monochromatic copy of a finite hypergraph in a Strong Ramsey game on an infinite board, focusing on the target . It develops a backwards-analysis strategy based on threats, main vertices, and near-complete subgraphs to derive a winning path for , culminating in a proof that wins the game . This result advances the understanding of infinite-board Ramsey games and informs the search for draw-minimal targets, such as . The techniques—threat management and backward-state reasoning—offer a structured approach for analyzing other hypergraph Ramsey games on infinite boards.

Abstract

The Strong Ramsey game is a two player game with players and , where and are -uniform hypergraphs for some . is always finite, while may be infinite. and alternately color uncolored edges in their respective color and begins. Whoever completes a monochromatic copy of in their own color first, wins the game. If no one claims a monochromatic copy of in a finite number of moves, the game is declared a draw. For a , let denote the together with the edge connecting the two vertices in the partition class of size 2. The purpose of this paper is to give a winning strategy for in the game .

Paper Structure

This paper contains 3 sections, 5 theorems, 1 equation, 8 figures.

Key Result

Theorem 3.1

$P_1$ has a winning strategy in $\mathcal{R}(K_{\aleph_0}, \hat{K}_{2,3})$.

Figures (8)

  • Figure 1: Parts of the board after $P_2$ blocked three times.
  • Figure 2:
  • Figure 3: The board after six moves by both players
  • Figure 4: The critical board state after the fourth move of $P_2$.
  • Figure 5:
  • ...and 3 more figures

Theorems & Definitions (10)

  • Theorem 3.1
  • Lemma 3.2
  • proof
  • Lemma 3.3
  • proof
  • Lemma 3.4
  • proof
  • Lemma 3.5
  • proof
  • proof : Proof of \ref{['thm:K23']}