DGGT: Feedforward 4D Reconstruction of Dynamic Driving Scenes using Unposed Images
Xiaoxue Chen, Ziyi Xiong, Yuantao Chen, Gen Li, Nan Wang, Hongcheng Luo, Long Chen, Haiyang Sun, Bing Wang, Guang Chen, Hangjun Ye, Hongyang Li, Ya-Qin Zhang, Hao Zhao
TL;DR
This work tackles the need for fast, scalable 4D reconstruction of dynamic driving scenes from unposed images. It introduces Driving Gaussian Grounded Transformer (DGGT), a pose-free feedforward framework that predicts per-frame camera parameters, pixel-aligned 3D Gaussians, dynamic components, and a lifespan to model temporal visibility, augmented by a 3D motion head and a diffusion-based refinement for high-fidelity rendering. Key contributions include eliminating pose inputs, handling arbitrary sequence lengths, enabling scene editing at the Gaussian level, and achieving state-of-the-art performance with fast inference on Waymo, while also transferring well to nuScenes and Argoverse2 in zero-shot settings. The approach promises practical impact for large-scale training and evaluation in autonomous driving, offering a robust, editable 4D representation suitable for downstream tasks and simulation.
Abstract
Autonomous driving needs fast, scalable 4D reconstruction and re-simulation for training and evaluation, yet most methods for dynamic driving scenes still rely on per-scene optimization, known camera calibration, or short frame windows, making them slow and impractical. We revisit this problem from a feedforward perspective and introduce \textbf{Driving Gaussian Grounded Transformer (DGGT)}, a unified framework for pose-free dynamic scene reconstruction. We note that the existing formulations, treating camera pose as a required input, limit flexibility and scalability. Instead, we reformulate pose as an output of the model, enabling reconstruction directly from sparse, unposed images and supporting an arbitrary number of views for long sequences. Our approach jointly predicts per-frame 3D Gaussian maps and camera parameters, disentangles dynamics with a lightweight dynamic head, and preserves temporal consistency with a lifespan head that modulates visibility over time. A diffusion-based rendering refinement further reduces motion/interpolation artifacts and improves novel-view quality under sparse inputs. The result is a single-pass, pose-free algorithm that achieves state-of-the-art performance and speed. Trained and evaluated on large-scale driving benchmarks (Waymo, nuScenes, Argoverse2), our method outperforms prior work both when trained on each dataset and in zero-shot transfer across datasets, and it scales well as the number of input frames increases.
