Table of Contents
Fetching ...

Quantum-Classical Separation in Bounded-Resource Tasks Arising from Measurement Contextuality

Shashwat Kumar, Eliott Rosenberg, Alejandro Grajales Dau, Rodrigo Cortinas, Dmitri Maslov, Richard Oliver, Adam Zalcman, Matthew Neeley, Alice Pagano, Aaron Szasz, Ilya Drozdov, Zlatko Minev, Craig Gidney, Noureldin Yosri, Stijn J. de Graaf, Aniket Maiti, Dmitry Abanin, Rajeev Acharya, Laleh Aghababaie Beni, Georg Aigeldinger, Ross Alcaraz, Sayra Alcaraz, Trond I. Andersen, Markus Ansmann, Frank Arute, Kunal Arya, Walt Askew, Nikita Astrakhantsev, Juan Atalaya, Ryan Babbush, Brian Ballard, Joseph C. Bardin, Hector Bates, Andreas Bengtsson, Martin Bigdeli, Alexander Bilmes, Simon Bilodeau, Felix Borjans, Alexandre Bourassa, Jenna Bovaird, Dylan Bowers, Leon Brill, Peter Brooks, Michael Broughton, David A. Browne, Brett Buchea, Bob B. Buckley, Tim Burger, Brian Burkett, Nicholas Bushnell, Jamal Busnaina, Anthony Cabrera, Juan Campero, Hung-Shen Chang, Silas Chen, Zijun Chen, Ben Chiaro, Liang-Ying Chih, Jahan Claes, Agnetta Y. Cleland, Bryan Cochrane, Matt Cockrell, Josh Cogan, Roberto Collins, Paul Conner, Harold Cook, William Courtney, Alexander L. Crook, Ben Curtin, Sayan Das, Laura De Lorenzo, Sean Demura, Agustin Di Paolo, Paul Donohoe, Andrew Dunsworth, Valerie Ehimhen, Alec Eickbusch, Aviv Moshe Elbag, Lior Ella, Mahmoud Elzouka, David Enriquez, Catherine Erickson, Vinicius S. Ferreira, Marcos Flores, Leslie Flores Burgos, Ebrahim Forati, Jeremiah Ford, Austin G. Fowler, Brooks Foxen, Masaya Fukami, Alan Wing Lun Fung, Lenny Fuste, Suhas Ganjam, Gonzalo Garcia, Christopher Garrick, Robert Gasca, Helge Gehring, Élie Genois, William Giang, Dar Gilboa, James E. Goeders, Ed Gonzales, Raja Gosula, Dietrich Graumann, Joel Grebel, Alex Greene, Jonathan A. Gross, Jose Guerrero, Tan Ha, Steve Habegger, Tanner Hadick, Monica Hansen, Matthew P. Harrigan, Sean D. Harrington, Jeanne Hartshorn, Stephen Heslin, Paula Heu, Oscar Higgott, Reno Hiltermann, Jeremy Hilton, Hsin-Yuan Huang, Mike Hucka, Ashley Huff, William J. Huggins, Evan Jeffrey, Shaun Jevons, Zhang Jiang, Xiaoxuan Jin, Cody Jones, Chaitali Joshi, Pavol Juhas, Andreas Kabel, Dvir Kafri, Hui Kang, Amir H. Karamlou, Ryan Kaufman, Kostyantyn Kechedzhi, Trupti Khaire, Tanuj Khattar, Mostafa Khezri, Seon Kim, Paul V. Klimov, Can M. Knaut, Bryce Kobrin, Alexander N. Korotkov, Fedor Kostritsa, John Mark Kreikebaum, Ryuho Kudo, Ben Kueffler, Arun Kumar, Vladislav D. Kurilovich, Vitali Kutsko, David Landhuis, Tiano Lange-Dei, Brandon W. Langley, Pavel Laptev, Kim-Ming Lau, Loïck Le Guevel, Emma Leavell, Justin Ledford, Joy Lee, Kenny Lee, Brian J. Lester, Wendy Leung, Lily L Li, Wing Yan Li, Alexander T. Lill, William P. Livingston, Matthew T. Lloyd, Aditya Locharla, Daniel Lundahl, Aaron Lunt, Sid Madhuk, Ashley Maloney, Salvatore Mandrà, Leigh S. Martin, Orion Martin, Eric Mascot, Paul Masih Das, Cameron Maxfield, Jarrod R. McClean, Matt McEwen, Seneca Meeks, Anthony Megrant, Kevin C. Miao, Reza Molavi, Sebastian Molina, Shirin Montazeri, Charles Neill, Michael Newman, Anthony Nguyen, Murray Nguyen, Chia-Hung Ni, Murphy Yuezhen Niu, Logan Oas, William D. Oliver, Raymond Orosco, Kristoffer Ottosson, Sherman Peek, David Peterson, Alex Pizzuto, Rebecca Potter, Orion Pritchard, Michael Qian, Chris Quintana, Ganesh Ramachandran, Arpit Ranadive, Matthew J. Reagor, Rachel Resnick, David M. Rhodes, Daniel Riley, Gabrielle Roberts, Roberto Rodriguez, Emma Ropes, Emma Rosenfeld, Dario Rosenstock, Elizabeth Rossi, David A. Rower, Kannan Sankaragomathi, Murat Can Sarihan, Kevin J. Satzinger, Sebastian Schroeder, Henry F. Schurkus, Aria Shahingohar, Michael J. Shearn, Aaron Shorter, Noah Shutty, Vladimir Shvarts, Volodymyr Sivak, Spencer Small, W. Clarke Smith, David A. Sobel, Barrett Spells, Sofia Springer, George Sterling, Jordan Suchard, Alexander Sztein, Madeline Taylor, Jothi Priyanka Thiruraman, Douglas Thor, Dogan Timucin, Eifu Tomita, Alfredo Torres, M. Mert Torunbalci, Hao Tran, Abeer Vaishnav, Justin Vargas, Sergey Vdovichev, Guifre Vidal, Catherine Vollgraff Heidweiller, Meghan Voorhees, Steven Waltman, Jonathan Waltz, Shannon X. Wang, Brayden Ware, James D. Watson, Travis Weidel, Theodore White, Kristi Wong, Bryan W. K. Woo, Christopher J. Wood, Maddy Woodson, Cheng Xing, Z. Jamie Yao, Ping Yeh, Bicheng Ying, Juhwan Yoo, Elliot Young, Grayson Young, Ran Zhang, Yaxing Zhang, Ningfeng Zhu, Nicholas Zobrist, Zhenjie Zou, Shruti Puri, Erik Lucero, Julian Kelly, Sergio Boixo, Yu Chen, Vadim Smelyanskiy, Hartmut Neven, Pedram Roushan, Michel Devoret

TL;DR

The paper experimentally probes quantum contextuality as a bounded-resource computational resource using a superconducting-qubit processor. It demonstrates contextual advantages through the Mermin-Peres magic square, Kochen-Specker-Bell inequalities, and scalable GHZ parity games up to 71 qubits, followed by a benchmark on the 2D hidden linear function problem with shallow circuits. By decomposing fidelity into T1, gate, and readout error channels and introducing a contextuality-based benchmarking framework, the work shows how contextuality can serve as a practical metric for hardware performance and a resource for bounded-resource quantum tasks. Together, these results highlight the potential of contextuality-aware tasks for hardware benchmarking and for exploring the limits of near-term quantum devices.

Abstract

The prevailing view is that quantum phenomena can be harnessed to tackle certain problems beyond the reach of classical approaches. Quantifying this capability as a quantum-classical separation and demonstrating it on current quantum processors has remained elusive. Using a superconducting qubit processor, we show that quantum contextuality enables certain tasks to be performed with success probabilities beyond classical limits. With a few qubits, we illustrate quantum contextuality with the magic square game, as well as quantify it through a Kochen--Specker--Bell inequality violation. To examine many-body contextuality, we implement the N-player GHZ game and separately solve a 2D hidden linear function problem, exceeding classical success rate in both. Our work proposes novel ways to benchmark quantum processors using contextuality-based algorithms.

Quantum-Classical Separation in Bounded-Resource Tasks Arising from Measurement Contextuality

TL;DR

The paper experimentally probes quantum contextuality as a bounded-resource computational resource using a superconducting-qubit processor. It demonstrates contextual advantages through the Mermin-Peres magic square, Kochen-Specker-Bell inequalities, and scalable GHZ parity games up to 71 qubits, followed by a benchmark on the 2D hidden linear function problem with shallow circuits. By decomposing fidelity into T1, gate, and readout error channels and introducing a contextuality-based benchmarking framework, the work shows how contextuality can serve as a practical metric for hardware performance and a resource for bounded-resource quantum tasks. Together, these results highlight the potential of contextuality-aware tasks for hardware benchmarking and for exploring the limits of near-term quantum devices.

Abstract

The prevailing view is that quantum phenomena can be harnessed to tackle certain problems beyond the reach of classical approaches. Quantifying this capability as a quantum-classical separation and demonstrating it on current quantum processors has remained elusive. Using a superconducting qubit processor, we show that quantum contextuality enables certain tasks to be performed with success probabilities beyond classical limits. With a few qubits, we illustrate quantum contextuality with the magic square game, as well as quantify it through a Kochen--Specker--Bell inequality violation. To examine many-body contextuality, we implement the N-player GHZ game and separately solve a 2D hidden linear function problem, exceeding classical success rate in both. Our work proposes novel ways to benchmark quantum processors using contextuality-based algorithms.

Paper Structure

This paper contains 19 sections, 47 equations, 14 figures, 1 table.

Figures (14)

  • Figure 1: The Mermin-Peres magic square game.(A) The rules of this game. The green dashed line indicates the incommunicado constraint. Alice gets a row and Bob a column of a $3 \times 3$ table; entries must satisfy row products $= +1$, column products $= -1$, and they win if their shared cell matches. (B) Leveraging a quantum strategy, the players share two Bell pairs and agree on what measurements to perform for each assigned row (Alice) or column (Bob), using the measurement plan table, where first Pauli in each cell refers to their first qubit. (C) Each player performs two simultaneous measurements and, given the product constraint rule (iii), they infer the third value needed to fill out their assigned row or column. (D) Measured probability of winning the game when played on our processor, shown for 9 distinct games (row or column assignment) sorted by where the assigned rows and columns intersect. The average probability of winning is $P_w=0.9830 \pm 0.0001$. Each game is played $N_s=100{,}000$ times and the error bar plotted for each game is 100 times the statistical uncertainty derived from the binomial distribution.
  • Figure 2: Quantifying contextuality by measuring $\chi_{\text{KSB}}$.(A) Measuring $\chi_{\text{KSB}}$ requires successive quantum non-demolition (QND) measurements of two qubits (Q1, Q2) which we achieve by using an ancilla qubit (An). We construct a long circuit of 180 randomly selected rows or columns (contexts, 540 QND measurements) and run the sequence for $1{,}000$ times. Using single qubit and two qubit entangling gates, a random sequence of rows and columns of Table \ref{['tab:example_table']} is measured and after each measurement the ancilla is reset to the $|0\rangle$ state. (B) Measuring each row or column (a "context") entails three successive measurements, each $\pm 1$, which in the absence of noise, would multiply to +1 for the rows or $-1$ for the columns. Plotted are $6\langle R_i\rangle$ and $-6\langle C_i\rangle$, for all rows and columns; error bars indicate 10 $\times$ the statistical uncertainty, $\sigma$. The horizontal dashed line corresponding to $\chi_{\rm KSB}=4$ is the classical limit assuming pre-existing classical values of $\pm 1$ for each of the 9 elements of the table and the olive, horizontal solid line corresponds to the sums of the averages $\chi_{\text{KSB}} = 5.618 \pm 0.005$, as given in Eq. \ref{['eq:chi']}. Additional data are provided in the Supplementary Materials.
  • Figure 3: The $N$-qubit GHZ parity game.(A) Quantum circuit for the game. Each of the $N$ players is given a binary value $x_j$ and is asked to return a binary answer $y_j$ such that the sum of the answers (mod 2) is the same as the sum of the questions divided by two. Using an $N$-qubit GHZ state, players can answer the questions by measuring in a corresponding basis, depending on the binary question ($x_j$) they were assigned. (B) The average winning probability measured on up to 71 qubits (or players). 20 distinct games (a random set of $x_j$ values) were selected, and each game was implemented on 50 choices of GHZ state growth pattern. Each of these 1000 configurations was measured $N_s=1000$ times. The shaded regions are $\pm 20 \sigma$ and $\pm 40 \sigma$ of statistical error computed from the 50 qubit configurations used, after averaging over 20 games played (see Supplementary Materials).
  • Figure 4: Quantum advantage in finding solutions of 2D hidden linear functions. (A) Quantum circuit for finding a hidden function. Qubits are initialized in a product $|0\rangle$ state and then a gate is applied to all of them. The encoding of the symmetric $n\times n$ matrix $A$ is done by applying an $S$-gate where $A_{i,i}$ is non-zero and CZ-gate between qubits $i$ and $j$ where $A_{i,j}$ is nonzero. The diagonal and allowed off-diagonal elements in $A$ are non-zero with probability 0.5, where the allowed off-diagonal elements are those which connect neighboring qubits. At the end all qubits are measured in the computational basis, after a layer of Hadamard gates on all qubits. (B) The effective number of layers is defined as 4 divided by the fraction of total number of measured bitstrings that are correct (right axis). Solid data points are the average of $N_g=1000$ distinct matrices, each run $N_s=100$ times, at each $n$-value, and the standard deviation $\sigma$ is the statistical fluctuations of $N_g$ distinct runs (see Supplementary Materials for details). The gray horizontal line segments are the classical lower bound.
  • Figure S1: Representative error rates for a 71-qubit 2D grid on the 72-qubit Willow processor and a 105-qubit 2D grid on the 105-qubit Willow processor. The data include readout (measurement) errors, single-qubit randomized benchmarking (1Q RB) errors, and two-qubit cross-entropy benchmarking (2Q XEB) Pauli errors for CZ gates. Vertical dashed lines denote the median values for each dataset. The readout errors $\mathbf{e_0}$ and $\mathbf{e_1}$ correspond to the probability of reporting $|1\rangle$ when the qubit is prepared in $|0\rangle$ and of reporting $|0\rangle$ when prepared in $|1\rangle$, respectively.
  • ...and 9 more figures