Photon (Non)Conservation in the Reduced Speed of Light Approximation and How to (Almost) Fix It
Nickolay Y. Gnedin
TL;DR
This work analyzes how the Reduced Speed of Light (RSL) approximation in radiative transfer can violate photon conservation, especially in optically thin regimes, and develops a method to count the missing photons for certain numerical schemes. It then proposes a background-photon framework to restore these missing photons on-the-fly, including a 4-equation background model and a simpler 1-equation diffusion-like scheme, with the 4-equation approach performing better in semi-realistic tests. Across idealized and semi-realistic reionization simulations, counting missing photons yields sub-percent conservation, but placing them correctly is challenging, particularly in voids during overlap, and full restoration only partially mitigates discrepancies with full-speed-of-light runs. The results suggest photon non-conservation as a plausible contributor to differences between major reionization simulations and highlight the need for larger, on-the-fly, full-speed-of-light treatments or improved background-based corrections, requiring community-wide effort.
Abstract
The "Reduced Speed of Light" (RSL) approximation is commonly used to speed up radiative transfer calculations in cosmological simulations. However, it has been shown previously that the RSL approximation leads to photon non-conservation in some regimes. I show that these missing photons can be counted exactly for some numerical schemes. Adding them back into a simulation, however, is a much harder task. I show one example of such a scheme, which achieves sub-percent accuracy on simple tests. Unfortunately, the scheme performs much worse on semi-realistic simulations of cosmic reionization, leading to a faster overlap and significant errors in the point-to-point comparison of the RSL radiation field with the reference simulation that maintains the full speed of light for the radiative transfer.
