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CycleManip: Enabling Cyclic Task Manipulation via Effective Historical Perception and Understanding

Yi-Lin Wei, Haoran Liao, Yuhao Lin, Pengyue Wang, Zhizhao Liang, Guiliang Liu, Wei-Shi Zheng

TL;DR

CycleManip addresses the challenge of cyclic manipulation by enhancing historical perception and understanding to reliably execute tasks for a specified number of cycles. It combines a cost-aware history sampling strategy with a multi-task objective for cycle-progress prediction, enabling an end-to-end imitation policy without extra modules. A RoboTwin_2.0-based benchmark with automated cycle evaluation supports rigorous evaluation, and results show superior performance across simulation and diverse real-world robotic platforms, with plug-and-play compatibility for Vision-Language-Action models. The work offers a practical path toward autonomous, adaptable cyclic manipulation in real-world settings.

Abstract

In this paper, we explore an important yet underexplored task in robot manipulation: cycle-based manipulation, where robots need to perform cyclic or repetitive actions with an expected terminal time. These tasks are crucial in daily life, such as shaking a bottle or knocking a nail. However, few prior works have explored this task, leading to two main challenges: 1) the imitation methods often fail to complete these tasks within the expected terminal time due to the ineffective utilization of history; 2) the absence of a benchmark with sufficient data and automatic evaluation tools hinders development of effective solutions in this area. To address these challenges, we first propose the CycleManip framework to achieve cycle-based task manipulation in an end-to-end imitation manner without requiring any extra models, hierarchical structure or significant computational overhead. The core insight is to enhance effective history perception by a cost-aware sampling strategy and to improve historical understanding by multi-task learning. Second, we introduce a cycle-based task manipulation benchmark, which provides diverse cycle-based tasks, and an automatic evaluation method. Extensive experiments conducted in both simulation and real-world settings demonstrate that our method achieves high success rates in cycle-based task manipulation. The results further show strong adaptability performance in general manipulation, and the plug-and-play ability on imitation policies such as Vision-Language-Action (VLA) models. Moreover, the results show that our approach can be applied across diverse robotic platforms, including bi-arm grippers, dexterous hands, and humanoid robots.

CycleManip: Enabling Cyclic Task Manipulation via Effective Historical Perception and Understanding

TL;DR

CycleManip addresses the challenge of cyclic manipulation by enhancing historical perception and understanding to reliably execute tasks for a specified number of cycles. It combines a cost-aware history sampling strategy with a multi-task objective for cycle-progress prediction, enabling an end-to-end imitation policy without extra modules. A RoboTwin_2.0-based benchmark with automated cycle evaluation supports rigorous evaluation, and results show superior performance across simulation and diverse real-world robotic platforms, with plug-and-play compatibility for Vision-Language-Action models. The work offers a practical path toward autonomous, adaptable cyclic manipulation in real-world settings.

Abstract

In this paper, we explore an important yet underexplored task in robot manipulation: cycle-based manipulation, where robots need to perform cyclic or repetitive actions with an expected terminal time. These tasks are crucial in daily life, such as shaking a bottle or knocking a nail. However, few prior works have explored this task, leading to two main challenges: 1) the imitation methods often fail to complete these tasks within the expected terminal time due to the ineffective utilization of history; 2) the absence of a benchmark with sufficient data and automatic evaluation tools hinders development of effective solutions in this area. To address these challenges, we first propose the CycleManip framework to achieve cycle-based task manipulation in an end-to-end imitation manner without requiring any extra models, hierarchical structure or significant computational overhead. The core insight is to enhance effective history perception by a cost-aware sampling strategy and to improve historical understanding by multi-task learning. Second, we introduce a cycle-based task manipulation benchmark, which provides diverse cycle-based tasks, and an automatic evaluation method. Extensive experiments conducted in both simulation and real-world settings demonstrate that our method achieves high success rates in cycle-based task manipulation. The results further show strong adaptability performance in general manipulation, and the plug-and-play ability on imitation policies such as Vision-Language-Action (VLA) models. Moreover, the results show that our approach can be applied across diverse robotic platforms, including bi-arm grippers, dexterous hands, and humanoid robots.

Paper Structure

This paper contains 21 sections, 3 equations, 5 figures, 5 tables.

Figures (5)

  • Figure 1: Visualization of CycleManip performing various cycle-based manipulation tasks with different robot platforms.
  • Figure 2: Necessity of historical perception and understanding in cyclic manipulation. (a) The absence of historical perception, leaving the model unaware of the number of cycles executed in the past. (b) Relying solely on ground-truth imitation supervision produces identical targets across cycles, hindering the model’s sense of progression and reducing feature discriminability.
  • Figure 3: The overall framework. Given the user command and robot observation, the framework aims to execute operational tasks containing cyclic actions. We first employ cost-aware sampling strategy to achieve effective historical perception by different sampling for high and low overhead observation. Then all observation and language command are encoded as diffusion condition to predict robot action. Moreover, the observation features are employed to predict the task progress for better historical understanding.
  • Figure 4: The visualization of the tasks in CycleManip Benchmark.
  • Figure 5: The hardware setup for real-world benchmark. (a) AgileX Piper robot (gripper and BrainCO Revo2 dexterous hands) used for single-arm and dual-arm tasks, equipped with an Intel RealSense L515 RGB-D camera for visual perception. (b) Object sets for real-world tasks. (c) Unitree G1 humanoid robot utilized for whole-body cyclic tasks.