Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction
Boran Wen, Ye Lu, Keyan Wan, Sirui Wang, Jiahong Zhou, Junxuan Liang, Xinpeng Liu, Bang Xiao, Dingbang Huang, Ruiyang Liu, Yong-Lu Li
TL;DR
This work tackles the challenge of scalable 4D human–object interaction reconstruction from monocular videos by introducing 4DHOISolver, a two-stage optimization that uses sparse, human-in-the-loop contact annotations to enforce temporal coherence and physical plausibility. Coupled with Open4DHOI, a large-scale dataset spanning 144 object types and 103 actions, the approach enables effective motion imitation for humanoid agents via novel contact-based rewards. The authors also provide a rigorous benchmark showing current 3D foundation models struggle to predict precise human–object contact correspondences, underscoring the value of human-in-the-loop guidance. Together, the pipeline and dataset offer a scalable path toward open-world HOI learning and control, while highlighting key open challenges in automated contact prediction."
Abstract
Generalized robots must learn from diverse, large-scale human-object interactions (HOI) to operate robustly in the real world. Monocular internet videos offer a nearly limitless and readily available source of data, capturing an unparalleled diversity of human activities, objects, and environments. However, accurately and scalably extracting 4D interaction data from these in-the-wild videos remains a significant and unsolved challenge. Thus, in this work, we introduce 4DHOISolver, a novel and efficient optimization framework that constrains the ill-posed 4D HOI reconstruction problem by leveraging sparse, human-in-the-loop contact point annotations, while maintaining high spatio-temporal coherence and physical plausibility. Leveraging this framework, we introduce Open4DHOI, a new large-scale 4D HOI dataset featuring a diverse catalog of 144 object types and 103 actions. Furthermore, we demonstrate the effectiveness of our reconstructions by enabling an RL-based agent to imitate the recovered motions. However, a comprehensive benchmark of existing 3D foundation models indicates that automatically predicting precise human-object contact correspondences remains an unsolved problem, underscoring the immediate necessity of our human-in-the-loop strategy while posing an open challenge to the community. Data and code will be publicly available at https://wenboran2002.github.io/open4dhoi/
