TalkingPose: Efficient Face and Gesture Animation with Feedback-guided Diffusion Model
Alireza Javanmardi, Pragati Jaiswal, Tewodros Amberbir Habtegebrial, Christen Millerdurai, Shaoxiang Wang, Alain Pagani, Didier Stricker
TL;DR
The paper addresses the challenge of generating long-form, temporally coherent upper-body animations from a single image by introducing TalkingPose, a diffusion-based framework that employs a closed-loop control mechanism during inference to stabilize frame-to-frame consistency without extra training. It fuses source appearance with driving motion through a latent-diffusion pipeline using an Appearance Encoder (CLIP + ReferenceNet) and a Motion Encoder, with training on frame pairs to avoid heavy video-stack requirements. A large-scale TalkingPose Dataset of ~18K upper-body videos is released, and experiments on TED-talk, TikTok, and TalkingPose demonstrate state-of-the-art temporal coherence and appearance preservation, while achieving higher efficiency than temporal-layer-reliant baselines. These contributions enable robust, scalable, and unlimited-duration character animation suitable for virtual communication, entertainment, and sign-language contexts.
Abstract
Recent advancements in diffusion models have significantly improved the realism and generalizability of character-driven animation, enabling the synthesis of high-quality motion from just a single RGB image and a set of driving poses. Nevertheless, generating temporally coherent long-form content remains challenging. Existing approaches are constrained by computational and memory limitations, as they are typically trained on short video segments, thus performing effectively only over limited frame lengths and hindering their potential for extended coherent generation. To address these constraints, we propose TalkingPose, a novel diffusion-based framework specifically designed for producing long-form, temporally consistent human upper-body animations. TalkingPose leverages driving frames to precisely capture expressive facial and hand movements, transferring these seamlessly to a target actor through a stable diffusion backbone. To ensure continuous motion and enhance temporal coherence, we introduce a feedback-driven mechanism built upon image-based diffusion models. Notably, this mechanism does not incur additional computational costs or require secondary training stages, enabling the generation of animations with unlimited duration. Additionally, we introduce a comprehensive, large-scale dataset to serve as a new benchmark for human upper-body animation.
