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Sample-Efficient Tabular Self-Play for Offline Robust Reinforcement Learning

Na Li, Zewu Zheng, Wei Ni, Hangguan Shan, Wenjie Zhang, Xinyu Li

TL;DR

This work tackles sample-efficient offline reinforcement learning in robust two-player zero-sum Markov games by introducing RTZ-VI-LCB, a model-based, optimistic value-iteration algorithm tailored for tabular RTZMGs. It integrates a Bernstein-style penalty to handle distribution shifts from partial data and employs a two-stage subsampling scheme to reduce data dependencies, enabling near-optimal sample complexity guarantees. The authors establish an information-theoretic lower bound and a data-driven upper bound, demonstrating optimality in state and action dimensions and analyzing performance under varying uncertainty levels. They also extend the framework to multi-agent robust MGs, offering a scalable approach to offline robust self-play and validating results with numerical experiments. Overall, the paper sets a new benchmark for offline RTZMGs and provides a principled foundation for robust, sample-efficient multi-agent learning from restricted data.

Abstract

Multi-agent reinforcement learning (MARL), as a thriving field, explores how multiple agents independently make decisions in a shared dynamic environment. Due to environmental uncertainties, policies in MARL must remain robust to tackle the sim-to-real gap. We focus on robust two-player zero-sum Markov games (TZMGs) in offline settings, specifically on tabular robust TZMGs (RTZMGs). We propose a model-based algorithm (\textit{RTZ-VI-LCB}) for offline RTZMGs, which is optimistic robust value iteration combined with a data-driven Bernstein-style penalty term for robust value estimation. By accounting for distribution shifts in the historical dataset, the proposed algorithm establishes near-optimal sample complexity guarantees under partial coverage and environmental uncertainty. An information-theoretic lower bound is developed to confirm the tightness of our algorithm's sample complexity, which is optimal regarding both state and action spaces. To the best of our knowledge, RTZ-VI-LCB is the first to attain this optimality, sets a new benchmark for offline RTZMGs, and is validated experimentally.

Sample-Efficient Tabular Self-Play for Offline Robust Reinforcement Learning

TL;DR

This work tackles sample-efficient offline reinforcement learning in robust two-player zero-sum Markov games by introducing RTZ-VI-LCB, a model-based, optimistic value-iteration algorithm tailored for tabular RTZMGs. It integrates a Bernstein-style penalty to handle distribution shifts from partial data and employs a two-stage subsampling scheme to reduce data dependencies, enabling near-optimal sample complexity guarantees. The authors establish an information-theoretic lower bound and a data-driven upper bound, demonstrating optimality in state and action dimensions and analyzing performance under varying uncertainty levels. They also extend the framework to multi-agent robust MGs, offering a scalable approach to offline robust self-play and validating results with numerical experiments. Overall, the paper sets a new benchmark for offline RTZMGs and provides a principled foundation for robust, sample-efficient multi-agent learning from restricted data.

Abstract

Multi-agent reinforcement learning (MARL), as a thriving field, explores how multiple agents independently make decisions in a shared dynamic environment. Due to environmental uncertainties, policies in MARL must remain robust to tackle the sim-to-real gap. We focus on robust two-player zero-sum Markov games (TZMGs) in offline settings, specifically on tabular robust TZMGs (RTZMGs). We propose a model-based algorithm (\textit{RTZ-VI-LCB}) for offline RTZMGs, which is optimistic robust value iteration combined with a data-driven Bernstein-style penalty term for robust value estimation. By accounting for distribution shifts in the historical dataset, the proposed algorithm establishes near-optimal sample complexity guarantees under partial coverage and environmental uncertainty. An information-theoretic lower bound is developed to confirm the tightness of our algorithm's sample complexity, which is optimal regarding both state and action spaces. To the best of our knowledge, RTZ-VI-LCB is the first to attain this optimality, sets a new benchmark for offline RTZMGs, and is validated experimentally.

Paper Structure

This paper contains 75 sections, 15 theorems, 239 equations, 1 figure, 1 table, 4 algorithms.

Key Result

Lemma 3.1

The dataset produced by the two-stage subsampling method is distributionally identical to $\mathcal{D}_0$ with probability of at least $1-8\delta$, where $\{N_h(s,a,b)\}$ are independent of the sample transitions in $\mathcal{D}^0$ and obey: $\forall (h,s,a,b)\in [H]\times \mathcal{S}\times\mathcal{

Figures (1)

  • Figure 1: The performances of RTZ-VI-LCB and RTZ-VI in the stochastic TZMG problem.

Theorems & Definitions (17)

  • Lemma 3.1
  • Definition 4.1: Robust unilateral clipped concentrability
  • Theorem 4.2: Upper bound for RTZ-VI-LCB
  • Remark 4.3
  • Theorem 4.4: Lower bound for RTZMGs
  • Theorem 4.5: Upper bound for Multi-RTZ-VI-LCB
  • Lemma B.1
  • Lemma D.1
  • Lemma D.2
  • Lemma D.3
  • ...and 7 more