FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting
Tianhao Xie, Linlian Jiang, Xinxin Zuo, Yang Wang, Tiberiu Popa
TL;DR
The paper tackles inefficiencies in texture-based Gaussian splatting by reallocating texture sampling density to match local visual frequency. It introduces FACT-GS, a frequency-aligned, complexity-aware texture reparameterization implemented as a differentiable warp whose Jacobian controls per-texel sampling density. The approach is end-to-end trainable and preserves real-time rendering while yielding sharper high-frequency details, outperforming prior uniform-texture methods across multiple benchmarks and budget settings. The findings suggest broad applicability to other spatially parameterized appearance representations and highlight potential extensions to dynamic scenes and explicit frequency predictors.
Abstract
Realistic scene appearance modeling has advanced rapidly with Gaussian Splatting, which enables real-time, high-quality rendering. Recent advances introduced per-primitive textures that incorporate spatial color variations within each Gaussian, improving their expressiveness. However, texture-based Gaussians parameterize appearance with a uniform per-Gaussian sampling grid, allocating equal sampling density regardless of local visual complexity. This leads to inefficient texture space utilization, where high-frequency regions are under-sampled and smooth regions waste capacity, causing blurred appearance and loss of fine structural detail. We introduce FACT-GS, a Frequency-Aligned Complexity-aware Texture Gaussian Splatting framework that allocates texture sampling density according to local visual frequency. Grounded in adaptive sampling theory, FACT-GS reformulates texture parameterization as a differentiable sampling-density allocation problem, replacing the uniform textures with a learnable frequency-aware allocation strategy implemented via a deformation field whose Jacobian modulates local sampling density. Built on 2D Gaussian Splatting, FACT-GS performs non-uniform sampling on fixed-resolution texture grids, preserving real-time performance while recovering sharper high-frequency details under the same parameter budget.
