One-to-All Animation: Alignment-Free Character Animation and Image Pose Transfer
Shijun Shi, Jing Xu, Zhihang Li, Chunli Peng, Xiaoda Yang, Lijing Lu, Kai Hu, Jiangning Zhang
TL;DR
This work introduces One-to-All Animation, an alignment-free framework for pose-driven character animation and image pose transfer that handles arbitrary reference layouts. It reframes training as self-supervised outpainting, leverages a Reference Extractor with Hybrid Reference Fusion Attention, and employs Identity-Robust Pose Control and a Token Replace strategy to achieve robust identity preservation and long-video coherence. The approach demonstrates strong quantitative and qualitative gains over state-of-the-art methods on multiple datasets and scales, enabling cross-scale image-video generation from a single reference. The contributions offer practical flexibility for real-world applications and broaden the scope of diffusion-based, pose-conditioned generation.
Abstract
Recent advances in diffusion models have greatly improved pose-driven character animation. However, existing methods are limited to spatially aligned reference-pose pairs with matched skeletal structures. Handling reference-pose misalignment remains unsolved. To address this, we present One-to-All Animation, a unified framework for high-fidelity character animation and image pose transfer for references with arbitrary layouts. First, to handle spatially misaligned reference, we reformulate training as a self-supervised outpainting task that transforms diverse-layout reference into a unified occluded-input format. Second, to process partially visible reference, we design a reference extractor for comprehensive identity feature extraction. Further, we integrate hybrid reference fusion attention to handle varying resolutions and dynamic sequence lengths. Finally, from the perspective of generation quality, we introduce identity-robust pose control that decouples appearance from skeletal structure to mitigate pose overfitting, and a token replace strategy for coherent long-video generation. Extensive experiments show that our method outperforms existing approaches. The code and model are available at https://github.com/ssj9596/One-to-All-Animation.
