Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction
Boyao Zhou, Shunyuan Zheng, Zhanfeng Liao, Zihan Ma, Hanzhang Tu, Boning Liu, Yebin Liu
TL;DR
Splat-SAP tackles the challenge of free-view rendering for human-centered scenes from sparse binocular views by introducing a two-stage, feed-forward pipeline. It first learns scale-aware geometry maps in canonical space and then refines them in real space using an affinity-driven, pixel-wise translation, followed by depth refinement and a Gaussian-plane rendering strategy. The method is trained with a self-supervised Stage 1 and a photometric Stage 2, enabling high-quality renderings without 3D supervision and showing strong performance across diverse camera setups. This approach delivers robust, temporally coherent free-view video synthesis under sparse input conditions and offers practical improvements over existing feed-forward and optimization-based methods.
Abstract
We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising potential in rendering tasks, but it typically necessitates per-scene optimization with dense input views. Although some recent approaches achieve feed-forward Gaussian Splatting rendering through geometry priors obtained by multi-view stereo, such approaches still require largely overlapped input views to establish the geometry prior. To bridge this gap, we leverage pixel-wise point map reconstruction to represent geometry which is robust to large sparsity for its independent view modeling. In general, we propose a two-stage learning strategy. In stage 1, we transform the point map into real space via an iterative affinity learning process, which facilitates camera control in the following. In stage 2, we project point maps of two input views onto the target view plane and refine such geometry via stereo matching. Furthermore, we anchor Gaussian primitives on this refined plane in order to render high-quality images. As a metric representation, the scale-aware point map in stage 1 is trained in a self-supervised manner without 3D supervision and stage 2 is supervised with photo-metric loss. We collect multi-view human-centered data and demonstrate that our method improves both the stability of point map reconstruction and the visual quality of free-viewpoint rendering.
