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Are Large Random Graphs Always Safe to Hide?

Sourav Chakraborty, Sujata Ghosh, Smiha Samanta

TL;DR

The paper investigates the cops and robber game on large random graphs, leveraging the zero-one law for first-order logic to show that, for FO-expressible winning conditions, one player almost surely dominates as graph size grows. It first reviews foundational zero-one results and extension axioms, then applies them to constant and varying edge-probability random graphs, analyzing several variants (traps, roadblocks, edge-set differences, tandem-cops). Across constant p, the robber almost surely wins for standard and several variants, while tandem-cops restore a winning strategy for the cops in large graphs; under varying p(N), threshold functions and regime-based outcomes are derived, including for complementary-edge scenarios. The work highlights a deep link between logic, probability, and pursuit-evasion games, and outlines directions for future exploration of non-monotone cases and broader random graph models.

Abstract

We discuss winning possibilities of players in various variants of cops and robber game played on large random graphs, a testbed for various kinds of network queries, search problems in particular. We explore the use of logic frameworks to investigate such results; in particular, we show that whenever a winning condition for either player can be expressed as a certain kind of formula in first-order logic, that player almost always wins. In the process, we obtain more insight into the logic-game connection from the zero-one law perspective.

Are Large Random Graphs Always Safe to Hide?

TL;DR

The paper investigates the cops and robber game on large random graphs, leveraging the zero-one law for first-order logic to show that, for FO-expressible winning conditions, one player almost surely dominates as graph size grows. It first reviews foundational zero-one results and extension axioms, then applies them to constant and varying edge-probability random graphs, analyzing several variants (traps, roadblocks, edge-set differences, tandem-cops). Across constant p, the robber almost surely wins for standard and several variants, while tandem-cops restore a winning strategy for the cops in large graphs; under varying p(N), threshold functions and regime-based outcomes are derived, including for complementary-edge scenarios. The work highlights a deep link between logic, probability, and pursuit-evasion games, and outlines directions for future exploration of non-monotone cases and broader random graph models.

Abstract

We discuss winning possibilities of players in various variants of cops and robber game played on large random graphs, a testbed for various kinds of network queries, search problems in particular. We explore the use of logic frameworks to investigate such results; in particular, we show that whenever a winning condition for either player can be expressed as a certain kind of formula in first-order logic, that player almost always wins. In the process, we obtain more insight into the logic-game connection from the zero-one law perspective.

Paper Structure

This paper contains 9 sections, 15 theorems, 11 equations, 4 figures.

Key Result

Theorem 1

Any sentence in first-order logic with only a binary relation symbol in the vocabulary is either almost surely true or almost surely false.

Figures (4)

  • Figure 1: $EA_{3,8}$ : for all possible choice of vertices $x_1, x_2, \ldots x_8$ we can always find a vertex $z$ that is adjacent to only 3 of those 8 vertices.
  • Figure 2: The robber at $y$ has a move to a vertex $z$ avoiding the cop at $x.$
  • Figure 3: Petersen Graph
  • Figure 4: The tandem-cops can catch the robber in a single move.

Theorems & Definitions (31)

  • Definition 1
  • Definition 2
  • Theorem 1: Rfagin1976
  • proof
  • Theorem 2
  • proof
  • Theorem 3
  • proof
  • Corollary 1
  • Theorem 4
  • ...and 21 more