EAST: Environment-Aware Stylized Transition Along the Reality-Virtuality Continuum
Xiaohan Zhang, Kan Liu, Yangle Liu, Fengze Li, Jieming Ma, Yue Li
TL;DR
The paper addresses the disruption of VR immersion during real-world interruptions by introducing EAST, a framework that blends interruptions into stylized VR using style-transferred 3D Gaussian Splatting and a differentiable rasterizer. By leveraging AdaIN-based style transfer on a 3D Gaussian scene representation, EAST maintains aesthetic coherence across the reality-virtuality continuum and supports real-time rendering on VR HMDs. Quantitative results show superior structural similarity, perceptual fidelity, and detail preservation compared with baselines, while a user study demonstrates enhanced cognitive comfort and immersion with stylized transitions. A PICO 4 Pro case study confirms practical viability, including hardware-aware optimizations that keep frame rates high and latency low.
Abstract
In the Virtual Reality (VR) gaming industry, maintaining immersion during real-world interruptions remains a challenge, particularly during transitions along the reality-virtuality continuum (RVC). Existing methods tend to rely on digital replicas or simple visual transitions, neglecting to address the aesthetic discontinuities between real and virtual environments, especially in highly stylized VR games. This paper introduces the Environment-Aware Stylized Transition (EAST) framework, which employs a novel style-transferred 3D Gaussian Splatting (3DGS) technique to transfer real-world interruptions into the virtual environment with seamless aesthetic consistency. Rather than merely transforming the real world into game-like visuals, EAST minimizes the disruptive impact of interruptions by integrating real-world elements within the framework. Qualitative user studies demonstrate significant enhancements in cognitive comfort and emotional continuity during transitions, while quantitative experiments highlight EAST's ability to maintain visual coherence across diverse VR styles.
