Misère Partizan Arc Kayles is PSPACE-complete, even on Planar Graphs
Kyle Burke, Caroline Cashman, Alfie Davies, Kanae Yoshiwatari, Francesca Yu
TL;DR
The paper proves that Misère Partizan Arc Kayles on planar graphs is $PSPACE$-complete. It achieves this via a reduction chain from PositiveCNF through Bounded Two-Player Constraint Logic, with grid-embedded gadget construction on square and triangular lattices. The authors introduce and analyze three PSPACE-hard variants of B2CL (BBB2CL, NPB2CL, MPB2CL) and describe a full set of basis gadgets (Variable, And, Or, Split, Choice, Goal) to realize the reduction. This work extends constraint-logic techniques into misère partizan settings, providing a framework for future hardness results on planar graphs and related games such as Arc Kayles and Domineering.
Abstract
We show that Misère Partizan Arc Kayles is PSPACE-complete on planar graphs via a reduction from Bounded Two-Player Constraint Logic. Furthermore, we show how to embed our gadgets onto the square and triangular grids. In order to clearly explain these results, we get into the details of Bounded Two-Player Constraint Logic and find three PSPACE-complete variants of that as well.
