CANVAS: A Benchmark for Vision-Language Models on Tool-Based User Interface Design
Daeheon Jeong, Seoyeon Byun, Kihoon Son, Dae Hyun Kim, Juho Kim
TL;DR
CANVAS introduces the first benchmark for evaluating vision-language systems operating tool-based UI design within design software, bridging a crucial gap between code/image generation and interactive design workflows. It assembles 598 tool-driven tasks drawn from 3,327 mobile UIs across 30 categories, split into replication and modification settings, and evaluates outputs with a hierarchical suite of perceptual metrics (SSIM, saliency, BLIP) plus component-wise similarity. The study finds that high-performing, tool-using agents exhibit diverse, strategic tool invocation in replication and precise tool selection in modification, with human preferences aligning with the proposed metrics. Error analysis highlights geometric, layout, and text operation failures that guide future improvements toward more reliable, human-aligned tool-based design automation.
Abstract
User interface (UI) design is an iterative process in which designers progressively refine their work with design software such as Figma or Sketch. Recent advances in vision language models (VLMs) with tool invocation suggest these models can operate design software to edit a UI design through iteration. Understanding and enhancing this capacity is important, as it highlights VLMs' potential to collaborate with designers within conventional software. However, as no existing benchmark evaluates tool-based design performance, the capacity remains unknown. To address this, we introduce CANVAS, a benchmark for VLMs on tool-based user interface design. Our benchmark contains 598 tool-based design tasks paired with ground-truth references sampled from 3.3K mobile UI designs across 30 function-based categories (e.g., onboarding, messaging). In each task, a VLM updates the design step-by-step through context-based tool invocations (e.g., create a rectangle as a button background), linked to design software. Specifically, CANVAS incorporates two task types: (i) design replication evaluates the ability to reproduce a whole UI screen; (ii) design modification evaluates the ability to modify a specific part of an existing screen. Results suggest that leading models exhibit more strategic tool invocations, improving design quality. Furthermore, we identify common error patterns models exhibit, guiding future work in enhancing tool-based design capabilities.
