Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI
Xinhao Liu, Jiaqi Li, Youming Deng, Ruxin Chen, Yingjia Zhang, Yifei Ma, Li Guo, Yiming Li, Jing Zhang, Chen Feng
TL;DR
The paper addresses the challenge of reproducible benchmarking for open-world embodied AI, showing that video-based 3DGS methods suffer from weak geometric grounding and unreliable view synthesis. It introduces Wanderland, a real-to-sim framework that fuses multi-sensor capture with LIV-SLAM reconstruction and 3D Gaussian Splatting, yielding metric-scale geometry and photorealistic rendering integrated into USD scenes for Isaac Sim. The authors provide Wanderland16, a large-scale indoor–outdoor urban dataset with rich sensor data and navigation benchmarks, and demonstrate that geometric grounding improves novel-view synthesis and navigation policy reliability while vision-only pipelines lag behind. By establishing a robust, geometry-grounded simulation platform and dataset, Wanderland offers a foundation for reproducible open-world embodied AI research and benchmarking across perception, planning, and navigation tasks.
Abstract
Reproducible closed-loop evaluation remains a major bottleneck in Embodied AI such as visual navigation. A promising path forward is high-fidelity simulation that combines photorealistic sensor rendering with geometrically grounded interaction in complex, open-world urban environments. Although recent video-3DGS methods ease open-world scene capturing, they are still unsuitable for benchmarking due to large visual and geometric sim-to-real gaps. To address these challenges, we introduce Wanderland, a real-to-sim framework that features multi-sensor capture, reliable reconstruction, accurate geometry, and robust view synthesis. Using this pipeline, we curate a diverse dataset of indoor-outdoor urban scenes and systematically demonstrate how image-only pipelines scale poorly, how geometry quality impacts novel view synthesis, and how all of these adversely affect navigation policy learning and evaluation reliability. Beyond serving as a trusted testbed for embodied navigation, Wanderland's rich raw sensor data further allows benchmarking of 3D reconstruction and novel view synthesis models. Our work establishes a new foundation for reproducible research in open-world embodied AI. Project website is at https://ai4ce.github.io/wanderland/.
