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LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

Jingzhi Bao, Hongze Chen, Lingting Zhu, Chenyu Liu, Runze Zhang, Keyang Luo, Zeyu Hu, Weikai Chen, Yingda Yin, Xin Wang, Zehong Lin, Jun Zhang, Xiaoguang Han

TL;DR

LumiTex tackles the challenge of generating physically plausible PBR textures with illumination-aware material decomposition and seamless multi-view completion. It introduces a three-part pipeline: a multi-branch generation scheme with a multi-view illumination context branch, a lighting-aware material attention mechanism that decouples albedo and MR using shared illumination priors, and a geometry-guided LVSM for dense, view-consistent texture inpainting. The approach leverages a Multi-View PBR Generation Transformer with a Multi-Modal DiT and a cross-view MV-T, guided by shaded priors to improve physical plausibility and cross-view consistency, and a LVSM-based novel-view synthesis module to densify texture coverage. Empirical results show LumiTex outperforms both open-source and commercial baselines in texture quality, relighting fidelity, and perceptual alignment, illustrating its potential to streamline high-quality PBR texture generation for diverse 3D assets.

Abstract

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two fundamental challenges: 1) materials decomposition from image prompts under limited illumination cues, and 2) seamless and view-consistent texture completion. To this end, we propose LumiTex, an end-to-end framework that comprises three key components: (1) a multi-branch generation scheme that disentangles albedo and metallic-roughness under shared illumination priors for robust material understanding, (2) a lighting-aware material attention mechanism that injects illumination context into the decoding process for physically grounded generation of albedo, metallic, and roughness maps, and (3) a geometry-guided inpainting module based on a large view synthesis model that enriches texture coverage and ensures seamless, view-consistent UV completion. Extensive experiments demonstrate that LumiTex achieves state-of-the-art performance in texture quality, surpassing both existing open-source and commercial methods.

LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

TL;DR

LumiTex tackles the challenge of generating physically plausible PBR textures with illumination-aware material decomposition and seamless multi-view completion. It introduces a three-part pipeline: a multi-branch generation scheme with a multi-view illumination context branch, a lighting-aware material attention mechanism that decouples albedo and MR using shared illumination priors, and a geometry-guided LVSM for dense, view-consistent texture inpainting. The approach leverages a Multi-View PBR Generation Transformer with a Multi-Modal DiT and a cross-view MV-T, guided by shaded priors to improve physical plausibility and cross-view consistency, and a LVSM-based novel-view synthesis module to densify texture coverage. Empirical results show LumiTex outperforms both open-source and commercial baselines in texture quality, relighting fidelity, and perceptual alignment, illustrating its potential to streamline high-quality PBR texture generation for diverse 3D assets.

Abstract

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two fundamental challenges: 1) materials decomposition from image prompts under limited illumination cues, and 2) seamless and view-consistent texture completion. To this end, we propose LumiTex, an end-to-end framework that comprises three key components: (1) a multi-branch generation scheme that disentangles albedo and metallic-roughness under shared illumination priors for robust material understanding, (2) a lighting-aware material attention mechanism that injects illumination context into the decoding process for physically grounded generation of albedo, metallic, and roughness maps, and (3) a geometry-guided inpainting module based on a large view synthesis model that enriches texture coverage and ensures seamless, view-consistent UV completion. Extensive experiments demonstrate that LumiTex achieves state-of-the-art performance in texture quality, surpassing both existing open-source and commercial methods.

Paper Structure

This paper contains 23 sections, 7 equations, 9 figures, 2 tables.

Figures (9)

  • Figure 1: A collection of textured meshes with PBR materials generated by LumiTex, capturing both intricate detail and convincing physical realism across diverse object categories under environmental lighting. Our demo is available at: https://lumitex.vercel.app.
  • Figure 2: Illustration of Different PBR Modeling. Unlike (a) two-stage PBR texture generation with suboptimal intermediates, and (b) end-to-end approach w/o multi-view shaded features, (c) our multi-branch design leverages multi-view consistent lighting features and surpasses the generation quality of other models.
  • Figure 3: Overview of LumiTex. We first train a multi-view illumination-consistent base model to generate shaded images. Then, we freeze this branch and utilize its shaded features to train material branches for high-fidelity PBR texture generation. Finally, our geometry-guided LVSM synthesizes novel views from novel perspectives to enable seamless, view-consistent texture inpainting.
  • Figure 4: Texture Inpainting with Geometry-guided LVSM. Our model infers dense novel views from sparse inputs for inpainting.
  • Figure 5: Qualitative Results on Texture Generation Methods. Our method generates plausible materials for relighting, avoids baked-in lighting, and is robust under diverse reference illuminations, including challenging cases like strong backlighting (last row).
  • ...and 4 more figures