Disc Game Dynamics: A Latent Space Perspective on Selection and Learning in Games
Pablo Lechon-Alonso, Andrew Dennehy, Ruizheng Bai, Nicolas Sanchez, Derek K. Wise, David Sewell, David Rosenbluth, Alexander Strang
TL;DR
This work introduces disc-game embedding, a principled latent-space representation for symmetric, zero-sum two-player games, enabling a bilinear decomposition of generic payoff structures into disc-game components in a transformed coordinate system. The authors show that learning dynamics, notably the continuous replicator equation, reduce to finite-dimensional, Hamiltonian parameter dynamics in the latent space, with exact closure when the payoff rank is finite and exact equivalence to adaptive dynamics in transformed coordinates. The framework yields deep geometric insights: trajectories are recurrent and oscillatory (orbits about centers) unless the embedding’s convex hull excludes the origin, in which case boundary-driven, non-recurrent behavior emerges; metapopulation and frequency-dependent generalizations are also analyzed. Practically, the disc embedding provides a scalable, interpretable, and numerically efficient paradigm for studying learning and selection in symmetric two-player zero-sum interactions, with exact or optimal approximations in broad settings. Overall, the paper argues that disc-game embedding offers a unifying, dynamical alternative to static equilibrium thinking for these game-theoretic learning problems.
Abstract
Evolutionary game theory studies populations that change in response to an underlying game. Often, the functional form relating outcome to player attributes or strategy is complex, preventing mathematical progress. In this work, we axiomatically derive a latent space representation for pairwise, symmetric, zero-sum games by seeking a coordinate space in which the optimal training direction for an agent responding to an opponent depends only on their opponent's coordinates. The associated embedding represents the original game as a linear combination of copies of a simple game, the disc game, in a new coordinate space. In this article, we show that disc-game embedding is useful for studying learning dynamics. We demonstrate that a series of classical evolutionary processes simplify to constrained oscillator equations in the latent space. In particular, the continuous replicator equation reduces to a Hamiltonian system of coupled oscillators that exhibit Poincaré recurrence. This reduction allows exact, finite-dimensional closure when the underlying game is finite-rank, and optimal approximation otherwise. It also establishes an exact equivalence between the continuous replicator equation and adaptive dynamics in the transformed coordinates. By identifying a minimal rank representation, the disc game embedding offers numerical methods that could decouple the cost of simulation from the number of attributes used to define agents. These results generalize to metapopulation models that mix inhomogeneously, and to any time-differentiable dynamic where the rate of growth of a type, relative to its expected payout, is a nonnegative function of its frequency. We recommend disc-game embedding as an organizing paradigm for learning and selection in response to symmetric two-player zero-sum games.
