Inverse Rendering for High-Genus Surface Meshes from Multi-View Images
Xiang Gao, Xinmu Wang, Xiaolong Wu, Jiazhi Li, Jingyu Shi, Yu Guo, Yuanpeng Liu, Xiyun Song, Heather Yu, Zongfang Lin, Xianfeng David Gu
TL;DR
The paper tackles inverse rendering of high-genus surfaces from multi-view images using a mesh-based representation. It introduces a topology-informed optimization pipeline that couples adaptive V-cycle remeshing with a re-parametrized Adam optimizer and enforces topology via Gauss-Bonnet–based genus constraints, ensuring genus invariance with $g = 1 - \chi(S)/2$ and $\chi(S) = |V|+|F|-|E|$. Key contributions include topology-aware remeshing to preserve topological features, explicit genus matching, and empirical improvements in Chamfer Distance and Volume IoU, especially for high-genus geometries. The approach demonstrates robust reconstruction quality suitable for downstream tasks like relighting, simulation, and 3D printing.
Abstract
We present a topology-informed inverse rendering approach for reconstructing high-genus surface meshes from multi-view images. Compared to 3D representations like voxels and point clouds, mesh-based representations are preferred as they enable the application of differential geometry theory and are optimized for modern graphics pipelines. However, existing inverse rendering methods often fail catastrophically on high-genus surfaces, leading to the loss of key topological features, and tend to oversmooth low-genus surfaces, resulting in the loss of surface details. This failure stems from their overreliance on Adam-based optimizers, which can lead to vanishing and exploding gradients. To overcome these challenges, we introduce an adaptive V-cycle remeshing scheme in conjunction with a re-parametrized Adam optimizer to enhance topological and geometric awareness. By periodically coarsening and refining the deforming mesh, our method informs mesh vertices of their current topology and geometry before optimization, mitigating gradient issues while preserving essential topological features. Additionally, we enforce topological consistency by constructing topological primitives with genus numbers that match those of ground truth using Gauss-Bonnet theorem. Experimental results demonstrate that our inverse rendering approach outperforms the current state-of-the-art method, achieving significant improvements in Chamfer Distance and Volume IoU, particularly for high-genus surfaces, while also enhancing surface details for low-genus surfaces.
