Splatblox: Traversability-Aware Gaussian Splatting for Outdoor Robot Navigation
Samarth Chopra, Jing Liang, Gershom Seneviratne, Yonghan Lee, Jaehoon Choi, Jianyu An, Stephen Cheng, Dinesh Manocha
TL;DR
Splatblox addresses robust outdoor navigation by constructing a traversability-aware ESDF through real-time Gaussian Splatting that fuses RGB-derived semantic costs with LiDAR geometry. The method embeds semantic traversability into a compact GSplat field, renders a frontal ESDF, and fuses it with a 360° LiDAR ESDF to support planning up to 100 meters, all on edge GPUs without offline training. It achieves significant gains over baselines, with up to 60% higher success rates, 40% fewer freezing incidents, and up to 13% faster time-to-goal, while enabling long-range missions. The work demonstrates practical outdoor applicability and lays groundwork for extending robustness with additional sensing modalities and faster update rates.
Abstract
We present Splatblox, a real-time system for autonomous navigation in outdoor environments with dense vegetation, irregular obstacles, and complex terrain. Our method fuses segmented RGB images and LiDAR point clouds using Gaussian Splatting to construct a traversability-aware Euclidean Signed Distance Field (ESDF) that jointly encodes geometry and semantics. Updated online, this field enables semantic reasoning to distinguish traversable vegetation (e.g., tall grass) from rigid obstacles (e.g., trees), while LiDAR ensures 360-degree geometric coverage for extended planning horizons. We validate Splatblox on a quadruped robot and demonstrate transfer to a wheeled platform. In field trials across vegetation-rich scenarios, it outperforms state-of-the-art methods with over 50% higher success rate, 40% fewer freezing incidents, 5% shorter paths, and up to 13% faster time to goal, while supporting long-range missions up to 100 meters. Experiment videos and more details can be found on our project page: https://splatblox.github.io
