Alias-free 4D Gaussian Splatting
Zilong Chen, Huan-ang Gao, Delin Qu, Haohan Chi, Hao Tang, Kai Zhang, Hao Zhao
TL;DR
Alias-free-4D Gaussian Splatting addresses artifacts that arise in 4D Gaussian Splatting when rendering resolutions change by enforcing a maximum per-Gaussian sampling frequency $\hat{\nu}_k$ and introducing a 4D scale-adaptive filter that uses a scale-aware dilation factor $\rho_{adapt}$. A scale regularization term $\mathcal{L}_{\text{scales}}$ complements the filter to constrain Gaussian scales during deformation, while a 2D Mip filter mitigates residual scale mismatch. Integrated into state-of-the-art monocular (D3DGS) and multi-view (4DGaussians) reconstruction pipelines, the method reduces high-frequency artifacts, suppresses redundant Gaussians, and preserves reconstruction quality across a range of rendering frequencies. Empirical results on D-NeRF and N3DV datasets demonstrate improved anti-aliasing and more faithful dynamic reconstructions, highlighting practical impact for real-time, high-fidelity dynamic scene rendering.
Abstract
Existing dynamic scene reconstruction methods based on Gaussian Splatting enable real-time rendering and generate realistic images. However, adjusting the camera's focal length or the distance between Gaussian primitives and the camera to modify rendering resolution often introduces strong artifacts, stemming from the frequency constraints of 4D Gaussians and Gaussian scale mismatch induced by the 2D dilated filter. To address this, we derive a maximum sampling frequency formulation for 4D Gaussian Splatting and introduce a 4D scale-adaptive filter and scale loss, which flexibly regulates the sampling frequency of 4D Gaussian Splatting. Our approach eliminates high-frequency artifacts under increased rendering frequencies while effectively reducing redundant Gaussians in multi-view video reconstruction. We validate the proposed method through monocular and multi-view video reconstruction experiments.Ours project page: https://4d-alias-free.github.io/4D-Alias-free/
