PhysMorph-GS: Differentiable Shape Morphing via Joint Optimization of Physics and Rendering Objectives
Chang-Yong Song, David Hyde
TL;DR
PhysMorph-GS addresses the rendering gap in differentiable shape morphing by bidirectionally coupling MLS-MPM with 3D Gaussian Splatting through a deformation-aware upsampling bridge that maps sparse particle states $(\mathbf{x}, \mathbf{F})$ to dense Gaussian parameters $(\boldsymbol{\mu}, \boldsymbol{\Sigma})$. Rendering losses on silhouette and depth backpropagate through both means and covariances to deformation gradients, while mass conservation is enforced on a compact set of anchor particles; a multi-pass interleaved optimization injects rendering gradients into physics to avoid collapse into purely physics-driven solutions. The method introduces adaptive subdivision, multi-scale $\mathbf{F}$-field interpolation, and a covariance formulation $\Sigma' = \mathbf{S} \Sigma \mathbf{S}^T$ derived from the deformation gradient, ensuring physically consistent, anisotropic Gaussians that guide inverse morphing. Ablation studies show depth-only supervision yields a ~2.5% improvement in Chamfer distance over physics-only baselines, with additional rendering channels boosting structural fidelity at the cost of higher particle density. Overall, PhysMorph-GS provides a differentiable, mass-preserving bridge that enables inverse design from image-space supervision in morphing tasks with large deformations and thin structures, advancing the practicality of physics-aware neural rendering for shape optimization.
Abstract
Shape morphing with physics-based simulation naturally supports large deformations and topology changes, but existing methods suffer from a "rendering gap": nondifferentiable surface extraction prevents image losses from directly guiding physics optimization. We introduce PhysMorph-GS, which couples a differentiable material point method (MPM) with 3D Gaussian splatting through a deformation-aware upsampling bridge that maps sparse particle states (x, F) to dense Gaussians (mu, Sigma). Multi-modal rendering losses on silhouette and depth backpropagate along two paths, from covariances to deformation gradients via a stretch-based mapping and from Gaussian means to particle positions. Through the MPM adjoint, these gradients update deformation controls while mass is conserved at a compact set of anchor particles. A multi-pass interleaved optimization scheme repeatedly injects rendering gradients into successive physics steps, avoiding collapse to purely physics-driven solutions. On challenging morphing sequences, PhysMorph-GS improves boundary fidelity and temporal stability over a differentiable MPM baseline and better reconstructs thin structures such as ears and tails. Quantitatively, our depth-supervised variant reduces Chamfer distance by about 2.5 percent relative to the physics-only baseline. By providing a differentiable particle-to-Gaussian bridge, PhysMorph-GS closes a key gap in physics-aware rendering pipelines and enables inverse design directly from image-space supervision.
