WorldGen: From Text to Traversable and Interactive 3D Worlds
Dilin Wang, Hyunyoung Jung, Tom Monnier, Kihyuk Sohn, Chuhang Zou, Xiaoyu Xiang, Yu-Ying Yeh, Di Liu, Zixuan Huang, Thu Nguyen-Phuoc, Yuchen Fan, Sergiu Oprea, Ziyan Wang, Roman Shapovalov, Nikolaos Sarafianos, Thibault Groueix, Antoine Toisoul, Prithviraj Dhar, Xiao Chu, Minghao Chen, Geon Yeong Park, Mahima Gupta, Yassir Azziz, Rakesh Ranjan, Andrea Vedaldi
TL;DR
WorldGen presents a modular pipeline that converts text prompts into interactive 3D worlds by integrating text-driven scene planning, navmesh-guided reconstruction, compositional scene decomposition, and per-object enhancement. It combines LLMs with procedural generation and diffusion-based 3D synthesis (AssetGen2/VecSet) to produce navigable, textured scenes that are immediately usable in standard game engines. Key innovations include navmesh-conditioned scene generation, accelerated AutoPartGen-based decomposition, and per-object image/mesh/texture refinement with multi-view texture synthesis and verification. The approach enables scalable, end-to-end world generation from language, with demonstrated improvements in geometric/navigational coherence and practical performance, suitable for gaming, simulation, and immersive social environments.
Abstract
We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured environments that can be immediately explored or edited within standard game engines. By combining LLM-driven scene layout reasoning, procedural generation, diffusion-based 3D generation, and object-aware scene decomposition, WorldGen bridges the gap between creative intent and functional virtual spaces, allowing creators to design coherent, navigable worlds without manual modeling or specialized 3D expertise. The system is fully modular and supports fine-grained control over layout, scale, and style, producing worlds that are geometrically consistent, visually rich, and efficient to render in real time. This work represents a step towards accessible, generative world-building at scale, advancing the frontier of 3D generative AI for applications in gaming, simulation, and immersive social environments.
