SPHaptics: A Real-Time Bidirectional Haptic Interaction Framework for Coupled Rigid-Soft Body and Lagrangian Fluid Simulation in Virtual Environments
William Baumgartner, Gizem Kayar-Ceylan
TL;DR
The paper tackles the challenge of delivering stable, real-time, bidirectional haptic feedback in multiphysics simulations that couple rigid/soft bodies with Lagrangian fluids for VR. It introduces a unified SPH-based framework with two-way fluid–solid coupling and a smoothed haptic loop, implemented inside Unity and accelerated on the GPU. Key contributions include a stable coupling scheme, a haptic feedback integration within a multiphysics loop, and a prototype VR system with real-time tactile interactions demonstrated through fluid stirring, soft-tissue manipulation, and rigid-body tasks. The results show real-time performance at about 60 Hz for scenes with tens of thousands of particles, indicating practical potential for immersive educational applications and tactile-rich VR experiences.
Abstract
Haptic feedback enhances immersion in virtual environments by allowing users to physically interact with simulated objects. Supporting accurate force responses in multiphysics systems is challenging because physically based simulation of fluid, rigid, and deformable materials is computationally demanding, especially when interaction must occur in real time. We present a unified framework for real-time, bidirectional haptic interaction with rigid bodies, deformable objects, and Lagrangian fluids in virtual reality (VR). Our approach integrates Smoothed Particle Hydrodynamics (SPH) with two-way force coupling and feedback smoothing to maintain stability and produce physically meaningful tactile responses. This enables users to manipulate objects immersed in fluid and feel reaction forces consistent with fluid-structure behavior. We demonstrate the capabilities of our framework through interactive VR scenarios involving fluid stirring, soft tissue manipulation, and rigid-body interaction. The proposed system advances haptic-enabled multiphysics simulation by unifying fluid, soft-body, and rigid-body dynamics into a single platform suitable for immersive educational applications.
