Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrains
Qingwei Ben, Botian Xu, Kailin Li, Feiyu Jia, Wentao Zhang, Jingping Wang, Jingbo Wang, Dahua Lin, Jiangmiao Pang
TL;DR
Gallant introduces a voxel-grid perception framework for humanoid locomotion in 3D constrained terrains, addressing the limitations of depth and elevation maps by preserving multi-layer scene structure. The approach uses a robot-centric voxel grid derived from LiDAR, processed with a z-grouped 2D CNN to produce perceptual features that feed an end-to-end PPO-based policy, trained in a high-fidelity LiDAR simulation with domain randomization and eight terrain families to enable zero-shot sim-to-real transfer. A full-stack pipeline—from LiDAR sensing and voxel processing to perception and control—enables a single policy to handle ground-level obstacles, lateral clutter, overhead constraints, and multi-level structures, achieving near-100% success in challenging tasks like stair climbing and elevated-platform stepping. Real-world deployments on a Unitree G1 demonstrate robust performance across diverse terrains without terrain-specific tuning, and ablations underscore the importance of dynamic LiDAR data, the z-grouped 2D CNN, and LiDAR-domain randomization for robust sim-to-real generalization. The work highlights a practical route to full-space perceptive locomotion by coupling lightweight perception with end-to-end optimization and a realistic sensor pipeline.
Abstract
Robust humanoid locomotion requires accurate and globally consistent perception of the surrounding 3D environment. However, existing perception modules, mainly based on depth images or elevation maps, offer only partial and locally flattened views of the environment, failing to capture the full 3D structure. This paper presents Gallant, a voxel-grid-based framework for humanoid locomotion and local navigation in 3D constrained terrains. It leverages voxelized LiDAR data as a lightweight and structured perceptual representation, and employs a z-grouped 2D CNN to map this representation to the control policy, enabling fully end-to-end optimization. A high-fidelity LiDAR simulation that dynamically generates realistic observations is developed to support scalable, LiDAR-based training and ensure sim-to-real consistency. Experimental results show that Gallant's broader perceptual coverage facilitates the use of a single policy that goes beyond the limitations of previous methods confined to ground-level obstacles, extending to lateral clutter, overhead constraints, multi-level structures, and narrow passages. Gallant also firstly achieves near 100% success rates in challenging scenarios such as stair climbing and stepping onto elevated platforms through improved end-to-end optimization.
