Learning Skill-Attributes for Transferable Assessment in Video
Kumar Ashutosh, Kristen Grauman
TL;DR
CrossTrainer tackles the challenge of transferable video-based skill assessment by learning universal, fine-grained skill-attributes from video-language supervision and then using a multimodal language model to produce actionable feedback and proficiency estimates for unseen sports. The method uses a two-stage training regime: Stage I discovers attribute concepts from expert commentary to supervise a video-to-attribute mapper, and Stage II uses these attributes to generate feedback and estimate proficiency. Evaluated on Ego-Exo4D, QEVD, and YouTube in-the-wild data, CrossTrainer achieves up to 60% relative gains over baselines and shows graceful degradation in zero-shot transfer to novel sports. This work provides a scalable path toward cross-domain skill assessment and coaching by abstracting execution patterns into transferable skill-attributes that enrich multimodal reasoning. The approach holds potential to democratize expert coaching for long-tail sports and mixed-discipline activities through accessible video analysis and feedback generation.
Abstract
Skill assessment from video entails rating the quality of a person's physical performance and explaining what could be done better. Today's models specialize for an individual sport, and suffer from the high cost and scarcity of expert-level supervision across the long tail of sports. Towards closing that gap, we explore transferable video representations for skill assessment. Our CrossTrainer approach discovers skill-attributes, such as balance, control, and hand positioning -- whose meaning transcends the boundaries of any given sport, then trains a multimodal language model to generate actionable feedback for a novel video, e.g., "lift hands more to generate more power" as well as its proficiency level, e.g., early expert. We validate the new model on multiple datasets for both cross-sport (transfer) and intra-sport (in-domain) settings, where it achieves gains up to 60% relative to the state of the art. By abstracting out the shared behaviors indicative of human skill, the proposed video representation generalizes substantially better than an array of existing techniques, enriching today's multimodal large language models.
