SymGS : Leveraging Local Symmetries for 3D Gaussian Splatting Compression
Keshav Gupta, Akshat Sanghvi, Shreyas Reddy Palley, Astitva Srivastava, Charu Sharma, Avinash Sharma
TL;DR
SymGS tackles the memory bottleneck of 3DGS by exploiting reflective symmetries in scenes. It introduces a CUDA-accelerated symmetry detector and a hierarchical mirror-based compression framework, enabling large storage reductions while preserving rendering quality. The method is designed as a plug-in to the HAC compression pipeline and yields significant gains across diverse datasets, especially in symmetry-rich environments. The approach preserves rendering speed due to pre-computed symmetry handling and provides a more interpretable scene decomposition.
Abstract
3D Gaussian Splatting has emerged as a transformative technique in novel view synthesis, primarily due to its high rendering speed and photorealistic fidelity. However, its memory footprint scales rapidly with scene complexity, often reaching several gigabytes. Existing methods address this issue by introducing compression strategies that exploit primitive-level redundancy through similarity detection and quantization. We aim to surpass the compression limits of such methods by incorporating symmetry-aware techniques, specifically targeting mirror symmetries to eliminate redundant primitives. We propose a novel compression framework, SymGS, introducing learnable mirrors into the scene, thereby eliminating local and global reflective redundancies for compression. Our framework functions as a plug-and-play enhancement to state-of-the-art compression methods, (e.g. HAC) to achieve further compression. Compared to HAC, we achieve $1.66 \times$ compression across benchmark datasets (upto $3\times$ on large-scale scenes). On an average, SymGS enables $\bf{108\times}$ compression of a 3DGS scene, while preserving rendering quality. The project page and supplementary can be found at symgs.github.io
