Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Acceleration
Changhun Oh, Seongryong Oh, Jinwoo Hwang, Yoonsung Kim, Hardik Sharma, Jongse Park
TL;DR
This work tackles the bottleneck of sorting in real-time on-device 3D Gaussian Splatting (3DGS) by introducing Neo, a hardware-software co-design that leverages temporal redundancy through reuse-and-update sorting. The software flow performs incremental updates to the Gaussian ordering across frames, while the hardware accelerator accelerates both sorting and rasterization with a tile- and subtile-based pipeline. Neo achieves up to 10x throughput improvements over an edge GPU and 5.6x over GSCore, and dramatically reduces DRAM traffic by up to 94.4%, enabling real-time rendering at QHD resolutions on-device. The results demonstrate significant practicality gains for immersive AR/VR experiences, moving toward truly immersive on-device generative virtual worlds.
Abstract
3D Gaussian Splatting (3DGS) rendering in real-time on resource-constrained devices is essential for delivering immersive augmented and virtual reality (AR/VR) experiences. However, existing solutions struggle to achieve high frame rates, especially for high-resolution rendering. Our analysis identifies the sorting stage in the 3DGS rendering pipeline as the major bottleneck due to its high memory bandwidth demand. This paper presents Neo, which introduces a reuse-and-update sorting algorithm that exploits temporal redundancy in Gaussian ordering across consecutive frames, and devises a hardware accelerator optimized for this algorithm. By efficiently tracking and updating Gaussian depth ordering instead of re-sorting from scratch, Neo significantly reduces redundant computations and memory bandwidth pressure. Experimental results show that Neo achieves up to 10.0x and 5.6x higher throughput than state-of-the-art edge GPU and ASIC solution, respectively, while reducing DRAM traffic by 94.5% and 81.3%. These improvements make high-quality and low-latency on-device 3D rendering more practical.
