Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering
Tianyu Xu, Jihan Li, Penghe Zu, Pranav Sahay, Maruchi Kim, Jack Obeng-Marnu, Farley Miller, Xun Qian, Katrina Passarella, Mahitha Rachumalla, Rajeev Nongpiur, D. Shin
TL;DR
Extended Reality audio realism hinges on coherent cross-modal cues between visuals and acoustics. SAMOSA provides an on-device, multimodal pipeline that fuses real-time geometry, material, and acoustic context to synthesize plausible Room Impulse Responses, enabling real-time rendering with low latency and small footprint. The system integrates shoebox-based geometry, material distributions, scene-type embeddings, and RIR synthesis with early reflections and late reverberation, achieving about 58 ms end-to-end latency and a ~3.5 MB model footprint. Objective metrics ($RT_{60}$ and $EDT$) and expert perceptual evaluations (N=12) show SAMOSA outperforms non-adaptive baselines and offers perceptual gains in Naturalness and Externalization without sacrificing Clarity, signaling strong practical impact for on-device XR audio realism.
Abstract
In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time adaptation to diverse physical scenes, causing a sensory mismatch between visual and auditory cues that disrupts user immersion. To address this, we introduce SAMOSA, a novel on-device system that renders spatially accurate sound by dynamically adapting to its physical environment. SAMOSA leverages a synergistic multimodal scene representation by fusing real-time estimations of room geometry, surface materials, and semantic-driven acoustic context. This rich representation then enables efficient acoustic calibration via scene priors, allowing the system to synthesize a highly realistic Room Impulse Response (RIR). We validate our system through technical evaluation using acoustic metrics for RIR synthesis across various room configurations and sound types, alongside an expert evaluation (N=12). Evaluation results demonstrate SAMOSA's feasibility and efficacy in enhancing XR auditory realism.
