Aligning Machiavellian Agents: Behavior Steering via Test-Time Policy Shaping
Dena Mujtaba, Brian Hu, Anthony Hoogs, Arslan Basharat
TL;DR
This work tackles the misalignment risk of reward-optimizing AI agents by introducing test-time policy shaping, a lightweight, model-driven method that uses attribute classifiers to steer actions without retraining. It trains per-attribute classifiers on the MACHIAVELLI benchmark and interpolates their outputs with the base RL policy to control ethical attributes at inference. The approach demonstrates substantial reductions in ethical violations and power-seeking across diverse text-based games, often matching or outperforming training-time alignment baselines while revealing the trade-offs between reward and alignment. It also provides tools to analyze attribute correlations and even reverse prior alignment, highlighting the method's flexibility and practical impact for scalable, context-sensitive AI alignment.
Abstract
The deployment of decision-making AI agents presents a critical challenge in maintaining alignment with human values or guidelines while operating in complex, dynamic environments. Agents trained solely to achieve their objectives may adopt harmful behavior, exposing a key trade-off between maximizing the reward function and maintaining alignment. For pre-trained agents, ensuring alignment is particularly challenging, as retraining can be a costly and slow process. This is further complicated by the diverse and potentially conflicting attributes representing the ethical values for alignment. To address these challenges, we propose a test-time alignment technique based on model-guided policy shaping. Our method allows precise control over individual behavioral attributes, generalizes across diverse reinforcement learning (RL) environments, and facilitates a principled trade-off between ethical alignment and reward maximization without requiring agent retraining. We evaluate our approach using the MACHIAVELLI benchmark, which comprises 134 text-based game environments and thousands of annotated scenarios involving ethical decisions. The RL agents are first trained to maximize the reward in their respective games. At test time, we apply policy shaping via scenario-action attribute classifiers to ensure decision alignment with ethical attributes. We compare our approach against prior training-time methods and general-purpose agents, as well as study several types of ethical violations and power-seeking behavior. Our results demonstrate that test-time policy shaping provides an effective and scalable solution for mitigating unethical behavior across diverse environments and alignment attributes.
