Lumos3D: A Single-Forward Framework for Low-Light 3D Scene Restoration
Hanzhou Liu, Peng Jiang, Jia Huang, Mi Lu
TL;DR
Lumos3D tackles 3D scene restoration under low light by removing the need for precomputed poses or per-scene optimization. It employs a single-forward, geometry-aware framework built on VGGT/AnySplat, with a cross-illumination distillation scheme that uses a normal-light teacher to guide a low-light student, and a Lumos loss that enforces photometric and geometric consistency. The approach reconstructs a 3D Gaussian representation via differentiable voxelization and optimizes a composite objective that includes $L_{total} = L_{rec} + \\omega_{distill} L_{distill} + \\omega_{lumos} L_{lumos}$, with multi-level losses spanning content, image, and voxel domains. Empirical results on synthetic and real datasets show high-fidelity illumination restoration and accurate geometry, with strong generalization to unseen scenes and the ability to extend to over-exposure restoration, enabling practical, real-time 3D relighting in challenging illumination conditions.
Abstract
Restoring 3D scenes captured under low-light con- ditions remains a fundamental yet challenging problem. Most existing approaches depend on precomputed camera poses and scene-specific optimization, which greatly restricts their scala- bility to dynamic real-world environments. To overcome these limitations, we introduce Lumos3D, a generalizable pose-free framework for 3D low-light scene restoration. Trained once on a single dataset, Lumos3D performs inference in a purely feed- forward manner, directly restoring illumination and structure from unposed, low-light multi-view images without any per- scene training or optimization. Built upon a geometry-grounded backbone, Lumos3D reconstructs a normal-light 3D Gaussian representation that restores illumination while faithfully pre- serving structural details. During training, a cross-illumination distillation scheme is employed, where the teacher network is distilled on normal-light ground truth to transfer accurate geometric information, such as depth, to the student model. A dedicated Lumos loss is further introduced to promote photomet- ric consistency within the reconstructed 3D space. Experiments on real-world datasets demonstrate that Lumos3D achieves high- fidelity low-light 3D scene restoration with accurate geometry and strong generalization to unseen cases. Furthermore, the framework naturally extends to handle over-exposure correction, highlighting its versatility for diverse lighting restoration tasks.
