Boosted GFlowNets: Improving Exploration via Sequential Learning
Pedro Dall'Antonia, Tiago da Silva, Daniel Augusto de Souza, César Lincoln C. Mattos, Diego Mesquita
TL;DR
Boosted GFlowNets address exploration bias in Generative Flow Networks by training an ensemble where each booster learns the residual reward not captured by earlier stages, reallocating probability mass toward hard-to-reach modes while preserving the TB framework. The approach formalizes a residual target via $R(x)=\widehat{R}_{old}(x)+R_{res}(x)$ and introduces a boosted loss $\mathcal{L}_{boost}$ that yields monotone improvement and no degradation when past models already approximate the target. Sampling from the ensemble uses a mass-weighted mixture over boosters, with a theoretical guarantee that the induced terminal distribution remains proportional to $R(x)$. Empirically, BGFn improves mode coverage and diversity on synthetic multimodal landscapes and augments AMP sequence design, while maintaining TB stability and avoiding degradation from redundant boosters.
Abstract
Generative Flow Networks (GFlowNets) are powerful samplers for compositional objects that, by design, sample proportionally to a given non-negative reward. Nonetheless, in practice, they often struggle to explore the reward landscape evenly: trajectories toward easy-to-reach regions dominate training, while hard-to-reach modes receive vanishing or uninformative gradients, leading to poor coverage of high-reward areas. We address this imbalance with Boosted GFlowNets, a method that sequentially trains an ensemble of GFlowNets, each optimizing a residual reward that compensates for the mass already captured by previous models. This residual principle reactivates learning signals in underexplored regions and, under mild assumptions, ensures a monotone non-degradation property: adding boosters cannot worsen the learned distribution and typically improves it. Empirically, Boosted GFlowNets achieve substantially better exploration and sample diversity on multimodal synthetic benchmarks and peptide design tasks, while preserving the stability and simplicity of standard trajectory-balance training.
