Constructive quasi-uniform sequences over triangles
Hengjun Xu, Takashi Goda
TL;DR
This work addresses constructing high-quality point samples on arbitrary triangles by introducing the Voronoi-guided greedy packing (VG) algorithm, which selects the next point from a finite Voronoi-based candidate set to maximize separation while maintaining coverage. The principal theoretical contribution proves that the mesh ratio satisfies $\rho(P_n;T) \le 2$ after finitely many steps, achieving the optimal quasi-uniform bound, with an explicit bound on the number of steps $K$ when starting from the triangle vertices. The authors further analyze triangular low-discrepancy sequences, proving their quasi-uniformity (with bounds dependent on triangle geometry) and compare these sequences to VG through extensive numerical experiments, including RBF interpolation on triangles. The results show VG provides a practical, scalable, and robust method that rivals the best quasi-uniform grids while outperforming several low-discrepancy constructions in mesh-variance and interpolation stability, thereby offering a reliable tool for mesh generation, scattered data approximation, and kernel-based interpolation on triangular domains.
Abstract
In this paper, we develop constructive algorithms for generating quasi-uniform point sets and sequences over arbitrary two-dimensional triangular domains. Our proposed method, called the \emph{Voronoi-guided greedy packing} algorithm, iteratively selects the point farthest from the current set among a finite candidate set determined by the Voronoi diagram of the triangle. Our main theoretical result shows that, after a finite number of iterations, the mesh ratio of the generated point set is at most~2, which is known to be optimal. We further analyze two existing triangular low-discrepancy point sets and prove that their mesh ratios are uniformly bounded, thereby establishing their quasi-uniformity. Finally, through a series of numerical experiments, we demonstrate that the proposed method provides an efficient and practical strategy for generating high-quality point sets on individual triangles.
