TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking
Geuntae Park, Jiwon Yi, Taehyun Rhee, Kwanguk Kim, Yoonsang Lee
TL;DR
TouchWalker addresses real-time full-body avatar locomotion on touchscreens by mapping two-finger finger-walking input to per-frame motion synthesis through TouchWalker-MotionNet, a MoE-GRU-based neural generator, coupled with TouchWalker-UI for avatar-relative foot control. The MotionNet blends TransNet and PoseNet to produce coherent, temporally-contextual motions, guided by a multi-term loss including a dedicated foot-alignment component. In a user study against a virtual joystick baseline, TouchWalker enhances embodiment, enjoyment, and immersion, with clear strengths in precise foot placement and embodied rhythm, though it faces challenges in fast-paced, spatially constrained tasks. The work demonstrates a practical, tactile approach to expressive mobile-avatar control and shifts finger-walking from symbolic cues toward continuous, frame-by-frame motion synthesis for immersive experiences.
Abstract
We present TouchWalker, a real-time system for controlling full-body avatar locomotion using finger-walking gestures on a touchscreen. The system comprises two main components: TouchWalker-MotionNet, a neural motion generator that synthesizes full-body avatar motion on a per-frame basis from temporally sparse two-finger input, and TouchWalker-UI, a compact touch interface that interprets user touch input to avatar-relative foot positions. Unlike prior systems that rely on symbolic gesture triggers or predefined motion sequences, TouchWalker uses its neural component to generate continuous, context-aware full-body motion on a per-frame basis-including airborne phases such as running, even without input during mid-air steps-enabling more expressive and immediate interaction. To ensure accurate alignment between finger contacts and avatar motion, it employs a MoE-GRU architecture with a dedicated foot-alignment loss. We evaluate TouchWalker in a user study comparing it to a virtual joystick baseline with predefined motion across diverse locomotion tasks. Results show that TouchWalker improves users' sense of embodiment, enjoyment, and immersion.
