ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction with Fewer Primitives
Bartłomiej Baranowski, Stefano Esposito, Patricia Gschoßmann, Anpei Chen, Andreas Geiger
TL;DR
ConeGS addresses suboptimal primitive distribution in 3D Gaussian Splatting by replacing cloning-based densification with an image-space, error-guided densification that places pixel-cone sized Gaussians along iNGP-predicted depths. By initializing new primitives from pixel footprints and controlling growth with pre-activation opacity penalties and two budgeting strategies, ConeGS delivers higher reconstruction quality and faster rendering across budgets, especially under tight primitive limits. The approach maintains compatibility with other 3DGS improvements and reduces reliance on existing scene geometry, enabling more uniform coverage and efficient optimization. Overall, ConeGS demonstrates robust gains in fidelity and speed, with practical impact for real-time view synthesis under resource constraints.
Abstract
3D Gaussian Splatting (3DGS) achieves state-of-the-art image quality and real-time performance in novel view synthesis but often suffers from a suboptimal spatial distribution of primitives. This issue stems from cloning-based densification, which propagates Gaussians along existing geometry, limiting exploration and requiring many primitives to adequately cover the scene. We present ConeGS, an image-space-informed densification framework that is independent of existing scene geometry state. ConeGS first creates a fast Instant Neural Graphics Primitives (iNGP) reconstruction as a geometric proxy to estimate per-pixel depth. During the subsequent 3DGS optimization, it identifies high-error pixels and inserts new Gaussians along the corresponding viewing cones at the predicted depth values, initializing their size according to the cone diameter. A pre-activation opacity penalty rapidly removes redundant Gaussians, while a primitive budgeting strategy controls the total number of primitives, either by a fixed budget or by adapting to scene complexity, ensuring high reconstruction quality. Experiments show that ConeGS consistently enhances reconstruction quality and rendering performance across Gaussian budgets, with especially strong gains under tight primitive constraints where efficient placement is crucial.
