The Inaccessible Game
Neil D. Lawrence
TL;DR
The paper formalizes information dynamics through four axioms, including a novel information isolation postulate, to derive an information-relaxation principle that maximizes entropy production under a fixed total marginal entropy. This yields a GENERIC-like structure with a symmetric dissipative part and an antisymmetric conservative part, arising automatically from the information-geometry of the Fisher information conductance. Through analytical arguments and Ising-like simulations, Curie–Weiss thermodynamics, and a mass–spring example, the work links marginal-entropy conservation to energy-entropy equivalence in the thermodynamic limit and demonstrates how Landauer-like dissipation can emerge from purely information-theoretic constraints. The framework provides a principled bridge between information theory and non-equilibrium thermodynamics, suggesting a constructive path to derive conservative dynamics and offering insights into fundamental limits of computation and information erasure.
Abstract
In this paper we introduce the inaccessible game, an information-theoretic dynamical system constructed from four axioms. The first three axioms are known and define \emph{information loss} in the system. The fourth is a novel \emph{information isolation} axiom that assumes our system is isolated from observation, making it observer-independent and exchangeable. Under this isolation axiom, total marginal entropy is conserved: $\sum_i h_i = C$. We consider maximum entropy production in the game and show that the dynamics exhibit a GENERIC-like structure combining reversible and irreversible components.
