Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360° Scenes
Shaoxiang Wang, Shihong Zhang, Christen Millerdurai, Rüdiger Westermann, Didier Stricker, Alain Pagani
TL;DR
Inpaint360GS presents an object-aware 3D inpainting framework for $360^rac{ ext{o}}{} frac{ ext{deg}}{}$ scenes based on 3D Gaussian Splatting, addressing occlusion and multi-object editing by distilling 2D segmentation into a unified 3D Gaussian field and leveraging virtual camera views for contextual guidance. The method introduces a Key Object Management System and GS-IoU for robust multi-view mask-to-Gaussian associations, followed by efficient per-Gaussian object ID distillation, depth-guided depth/color initialization, and a recursive, depth-informed inpainting pipeline that fuses 2D and 3D objectives through a 3D hybrid supervision. A new 360° inpainting dataset is provided to enable quantitative evaluation across indoor/outdoor scenes with single and multiple occluded objects. Experimental results show state-of-the-art performance in both objective metrics (PSNR, SSIM, LPIPS, FID) and visual fidelity, with faster inpainting and better cross-view consistency than existing baselines. The work advances practical, interactive 360° scene editing by combining explicit 3D representations, robust object-ID propagation, and context-aware virtual-view guidance, while also highlighting remaining challenges such as shadow artifacts and complex texture inpainting.
Abstract
Despite recent advances in single-object front-facing inpainting using NeRF and 3D Gaussian Splatting (3DGS), inpainting in complex 360° scenes remains largely underexplored. This is primarily due to three key challenges: (i) identifying target objects in the 3D field of 360° environments, (ii) dealing with severe occlusions in multi-object scenes, which makes it hard to define regions to inpaint, and (iii) maintaining consistent and high-quality appearance across views effectively. To tackle these challenges, we propose Inpaint360GS, a flexible 360° editing framework based on 3DGS that supports multi-object removal and high-fidelity inpainting in 3D space. By distilling 2D segmentation into 3D and leveraging virtual camera views for contextual guidance, our method enables accurate object-level editing and consistent scene completion. We further introduce a new dataset tailored for 360° inpainting, addressing the lack of ground truth object-free scenes. Experiments demonstrate that Inpaint360GS outperforms existing baselines and achieves state-of-the-art performance. Project page: https://dfki-av.github.io/inpaint360gs/
