StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video
Zhihui Ke, Yuyang Liu, Xiaobo Zhou, Tie Qiu
TL;DR
StreamSTGS tackles real-time streaming of free-viewpoint video by decoupling dynamic 3D Gaussian Splatting into canonical Gaussians, temporal features, and a deformation field, enabling the canonical attributes to be stored as 2D images and temporal features as a video for adaptive bitrate rendering. A sliding window aggregates local temporal motions, while a transformer-guided auxiliary training module learns global motions without sacrificing rendering speed, facilitated by a GOP-based training regime. The method introduces dynamic-aware density, Gaussian relocation, and a comprehensive optimization objective, achieving about a $1$ dB PSNR improvement while reducing per-frame storage to roughly $170$ KB and delivering competitive rendering performance. These contributions enable real-time streaming of high-quality FVV with adaptive bitrate control, reducing bandwidth requirements without requiring retuning or retraining for different network conditions.
Abstract
Streaming free-viewpoint video~(FVV) in real-time still faces significant challenges, particularly in training, rendering, and transmission efficiency. Harnessing superior performance of 3D Gaussian Splatting~(3DGS), recent 3DGS-based FVV methods have achieved notable breakthroughs in both training and rendering. However, the storage requirements of these methods can reach up to $10$MB per frame, making stream FVV in real-time impossible. To address this problem, we propose a novel FVV representation, dubbed StreamSTGS, designed for real-time streaming. StreamSTGS represents a dynamic scene using canonical 3D Gaussians, temporal features, and a deformation field. For high compression efficiency, we encode canonical Gaussian attributes as 2D images and temporal features as a video. This design not only enables real-time streaming, but also inherently supports adaptive bitrate control based on network condition without any extra training. Moreover, we propose a sliding window scheme to aggregate adjacent temporal features to learn local motions, and then introduce a transformer-guided auxiliary training module to learn global motions. On diverse FVV benchmarks, StreamSTGS demonstrates competitive performance on all metrics compared to state-of-the-art methods. Notably, StreamSTGS increases the PSNR by an average of $1$dB while reducing the average frame size to just $170$KB. The code is publicly available on https://github.com/kkkzh/StreamSTGS.
