Table of Contents
Fetching ...

Cooperation Under Network-Constrained Communication

Tommy Mordo, Omer Madmon, Moshe Tennenholtz

TL;DR

This work addresses cooperation in distributed games where communication is constrained by a network. By extending the Monderer–Tennenholtz framework to network-delayed settings, it derives a sufficient condition for cooperative equilibrium that depends on the number of locations $n$ and the network diameter $\tau$, and analyzes regimes from instantaneous to proportional delays. The key result, the bound $b \le c + (c-a)\frac{(n-\tau)(n-\tau-1)}{(2n-\tau)(\tau+1)}$, shows how delays shrink the shadow of the future and can undermine cooperation, with scale-free networks mitigating this effect via short path lengths. The findings offer design guidance for multi-agent protocols and network topologies that sustain cooperation in distributed, latency-prone environments.

Abstract

In this paper, we study cooperation in distributed games under network-constrained communication. Building on the framework of Monderer and Tennenholtz (1999), we derive a sufficient condition for cooperative equilibrium in settings where communication between agents is delayed by the underlying network topology. Each player deploys an agent at every location, and local interactions follow a Prisoner's Dilemma structure. We derive a sufficient condition that depends on the network diameter and the number of locations, and analyze extreme cases of instantaneous, delayed, and proportionally delayed communication. We also discuss the asymptotic case of scale-free communication networks, in which the network diameter grows sub-linearly in the number of locations. These insights clarify how communication latency and network design jointly determine the emergence of distributed cooperation.

Cooperation Under Network-Constrained Communication

TL;DR

This work addresses cooperation in distributed games where communication is constrained by a network. By extending the Monderer–Tennenholtz framework to network-delayed settings, it derives a sufficient condition for cooperative equilibrium that depends on the number of locations and the network diameter , and analyzes regimes from instantaneous to proportional delays. The key result, the bound , shows how delays shrink the shadow of the future and can undermine cooperation, with scale-free networks mitigating this effect via short path lengths. The findings offer design guidance for multi-agent protocols and network topologies that sustain cooperation in distributed, latency-prone environments.

Abstract

In this paper, we study cooperation in distributed games under network-constrained communication. Building on the framework of Monderer and Tennenholtz (1999), we derive a sufficient condition for cooperative equilibrium in settings where communication between agents is delayed by the underlying network topology. Each player deploys an agent at every location, and local interactions follow a Prisoner's Dilemma structure. We derive a sufficient condition that depends on the network diameter and the number of locations, and analyze extreme cases of instantaneous, delayed, and proportionally delayed communication. We also discuss the asymptotic case of scale-free communication networks, in which the network diameter grows sub-linearly in the number of locations. These insights clarify how communication latency and network design jointly determine the emergence of distributed cooperation.

Paper Structure

This paper contains 13 sections, 2 theorems, 27 equations.

Key Result

lemma 1

Fix a realized order $\pi$ and consider a deviation that occurs at location $i$ during the action stage of round $t$. If, in the message stage of the same round, agents immediately relay an alarm along all outgoing edges, then for any other location $i' \in L$ the earliest round in which that alarm where $d_{\mathcal{N}}(i,i')$ denotes the weighted shortest-path delay in the communication network

Theorems & Definitions (4)

  • lemma 1: Propagation–Detectability Bound
  • proof
  • theorem 1
  • proof