Outbidding and Outbluffing Elite Humans: Mastering Liar's Poker via Self-Play and Reinforcement Learning
Richard Dewey, Janos Botyanszki, Ciamac C. Moallemi, Andrew T. Zheng
TL;DR
This work presents Solly, the first AI agent to reach elite human performance in reduced-format multi-player Liar's Poker using self-play and a model-free actor-critic reinforcement learning framework based on regularized Nash dynamics. By training in a multi-agent, shared-policy setting and leveraging a simple MLP architecture within OpenSpiel, Solly achieves robust performance against elite humans and outperforms large language models on key bidding and equity metrics. The study characterizes the game's probabilistic structure via conditional probability reasoning, analyzes state-space growth with more players and larger hands, and demonstrates Solly's relative exploitability as training progresses. The findings highlight Solly's potential to scale to full game sizes, reveal LLMs' limitations in bluffing-based multi-agent settings, and suggest practical directions for scalable, data-efficient learning in imperfect-information environments with rich strategic dynamics.
Abstract
AI researchers have long focused on poker-like games as a testbed for environments characterized by multi-player dynamics, imperfect information, and reasoning under uncertainty. While recent breakthroughs have matched elite human play at no-limit Texas hold'em, the multi-player dynamics are subdued: most hands converge quickly with only two players engaged through multiple rounds of bidding. In this paper, we present Solly, the first AI agent to achieve elite human play in reduced-format Liar's Poker, a game characterized by extensive multi-player engagement. We trained Solly using self-play with a model-free, actor-critic, deep reinforcement learning algorithm. Solly played at an elite human level as measured by win rate (won over 50% of hands) and equity (money won) in heads-up and multi-player Liar's Poker. Solly also outperformed large language models (LLMs), including those with reasoning abilities, on the same metrics. Solly developed novel bidding strategies, randomized play effectively, and was not easily exploitable by world-class human players.
