Unconscious and Intentional Human Motion Cues for Expressive Robot-Arm Motion Design
Taito Tashiro, Tomoko Yonezawa, Hirotake Yamazoe
TL;DR
The paper tackles how timing-based human motion cues can convey intention to observers and be transferred to expressive robot-arm motion. By analyzing unconscious versus intentionally expressed movements in the Geister game and manipulating phase-specific timing, the authors derive design cues primarily in the late-motion phases, notably withdrawal. They validate these cues through two experiments: (i) human motion analysis to identify timing patterns, and (ii) robot-motion evaluation under both physical and video presentations, showing embodiment amplifies perceptual effects. The findings offer actionable guidance for expressive robot-arm design, highlighting late-phase timing, cue selection, and the importance of physical embodiment in evaluation to improve interpretability and user trust in human-robot interaction.
Abstract
This study investigates how human motion cues can be used to design expressive robot-arm movements. Using the imperfect-information game Geister, we analyzed two types of human piece-moving motions: natural gameplay (unconscious tendencies) and instructed expressions (intentional cues). Based on these findings, we created phase-specific robot motions by varying movement speed and stop duration, and evaluated observer impressions under two presentation modalities: a physical robot and a recorded video. Results indicate that late-phase motion timing, particularly during withdrawal, plays an important role in impression formation and that physical embodiment enhances the interpretability of motion cues. These findings provide insights for designing expressive robot motions based on human timing behavior.
