A Complete Classification of Ideal Chomp Games on Low-Rank Algebras
Leopold Karl
TL;DR
This work delivers a complete classification of the Ideal Chomp Game on $\\bar{K}$-algebras of rank at most 6, showing Alice wins except for five specific local algebras; the result combines the Structure Theorem for Artinian rings, Poonen’s local-algebra classification, and targeted reductions with computational verification. It situates the finite-rank classification within a broader context, referencing Henson’s classical results and outlining open questions for higher Krull-dimension algebras. The methodology couples rigorous game-theoretic analysis with algebraic structure theory to translate moves into ring quotients and ideals, producing a concrete, checkable map of outcomes across the rank-6 landscape. The work lays groundwork for systematic exploration of higher-dimensional cases and invites further refinement of strategies in the presence of more complex ring-theoretic invariants.
Abstract
We completely classify winning strategies in the Ideal Chomp Game played on $\bar{K}$-algebras R of rank at most 6. In this two-player combinatorial game, players alternately add generators to build an ideal inside a given ring R, with the player who builds an ideal equal to the entire ring losing. We prove that player A has a winning strategy on all $\bar{K}$-algebras R up to rank 6 except for five specific cases: $\bar{K}$ itself, $\bar{K}[x, y]/(x, y)^2$, and three other local algebras. Our methods combine game-theoretic analysis with the structure theory of Artinian rings and computational verification. We also discuss a classical result of Henson on winning strategies in the Ideal Chomp Game, as well as ideas and open questions about the Ideal Chomp Game on higher-dimensional $\bar{K}$-algebras.
