Dynamic Nash Equilibrium Seeking for a Class of Nonlinear Uncertain Multi-agent Systems
Weijian Li, Yutao Tang
TL;DR
This work tackles distributed NE seeking for a class of monotone $N$-player games where each agent exhibits nonlinear uncertain dynamics with disturbances. It introduces a three-part framework: a fully distributed reference signal generator to compute NE, internal models to reject exogenous disturbances, and an augmented system that combines the agents, reference generator, and internal models. By applying a backstepping-based, distributed state-feedback controller, the paper proves semi-global stabilization of the augmented system, ensuring that each agent’s output converges to the NE despite uncertainties and disturbances. The approach generalizes prior NE-seeking methods to broader nonlinear dynamics and highlights a practical pathway for robust distributed coordination in networked systems.
Abstract
We consider seeking a Nash equilibrium (NE) of a monotone game, played by dynamic agents which are modeled as a class of lower-triangular nonlinear uncertain dynamics with external disturbances. We establish a general framework that converts the problem into a distributed robust stabilization problem of an appropriately augmented system. To be specific, we construct a virtual single-integrator multi-agent system, as a reference signal generator, to compute an NE in a fully distributed manner. By introducing internal models to tackle the disturbances, as well as embedding the virtual system, we derive an augmented system. Following that, we show that the outputs of all agents reach an NE of the game if the augmented system can be stabilized by a control law. Finally, resorting to a backstepping procedure, we design a distributed state-feedback controller to stabilize the augmented system semi-globally.
