Automatically Finding Rule-Based Neurons in OthelloGPT
Aditya Singh, Zihang Wen, Srujananjali Medicherla, Adam Karvonen, Can Rager
TL;DR
The paper tackles interpretability of a transformer trained to predict legal moves in Othello by seeking rule-based neuron explanations. It introduces an automated framework that trains regression and binary decision trees to predict neuron activations from board-state features, extracts DNFs, and surfaces implementing neurons for given game queries. Empirical results show that roughly half of layer-5 neurons are well-described by compact rule trees ($R^2 > 0.7$ for 913/2048), and causal interventions reveal targeted pattern-specific degradation up to 5-10x. An open-source Python tool maps rule-based game behaviors to implementing neurons, providing a reproducible benchmark for testing interpretability methods against known ground-truth structure in a real domain.
Abstract
OthelloGPT, a transformer trained to predict valid moves in Othello, provides an ideal testbed for interpretability research. The model is complex enough to exhibit rich computational patterns, yet grounded in rule-based game logic that enables meaningful reverse-engineering. We present an automated approach based on decision trees to identify and interpret MLP neurons that encode rule-based game logic. Our method trains regression decision trees to map board states to neuron activations, then extracts decision paths where neurons are highly active to convert them into human-readable logical forms. These descriptions reveal highly interpretable patterns; for instance, neurons that specifically detect when diagonal moves become legal. Our findings suggest that roughly half of the neurons in layer 5 can be accurately described by compact, rule-based decision trees ($R^2 > 0.7$ for 913 of 2,048 neurons), while the remainder likely participate in more distributed or non-rule-based computations. We verify the causal relevance of patterns identified by our decision trees through targeted interventions. For a specific square, for specific game patterns, we ablate neurons corresponding to those patterns and find an approximately 5-10 fold stronger degradation in the model's ability to predict legal moves along those patterns compared to control patterns. To facilitate future work, we provide a Python tool that maps rule-based game behaviors to their implementing neurons, serving as a resource for researchers to test whether their interpretability methods recover meaningful computational structures.
