Preliminary Prototyping of Avoidance Behaviors Triggered by a User's Physical Approach to a Robot
Tomoko Yonezawa, Hirotake Yamazoe, Atsuo Fujino, Daigo Suhara, Takaya Tamamoto, Yuto Nishiguchi
TL;DR
The paper addresses how a robot can reject or avoid when approached by a person, by modeling an internal dislike state that accumulates with proximity as $n_t = a \cdot e^{b \cdot d_t}$ and decays/ accumulates into $s_t$ with $s_t = n_t + s_{t-1} \cdot c$. The approach defines a pair of thresholds $e_{th}$ and $e_{max}$ to govern endurance and a one-shot avoidance after limit-exceeding, with Dominance and relationship shaping behavior patterns. The implementation runs on an arm robot with a distance sensor, translating the internal state into motion patterns that vary in intensity and type. The work highlights a pipeline linking interior affective states to observable actions, discusses ethical/regulatory considerations, and identifies avenues for model validation and parameter fitting.
Abstract
Human-robot interaction frequently involves physical proximity or contact. In human-human settings, people flexibly accept, reject, or tolerate such approaches depending on the relationship and context. We explore the design of a robot's rejective internal state and corresponding avoidance behaviors, such as withdrawing or pushing away, when a person approaches. We model the accumulation and decay of discomfort as a function of interpersonal distance, and implement tolerance (endurance) and limit-exceeding avoidance driven by the Dominance axis of the PAD affect model. The behaviors and their intensities are realized on an arm robot. Results illustrate a coherent pipeline from internal state parameters to graded endurance motions and, once a limit is crossed, to avoidance actions.
