Towards a Multi-Embodied Grasping Agent
Roman Freiberg, Alexander Qualmann, Ngo Anh Vien, Gerhard Neumann
TL;DR
The paper introduces a data-efficient, equivariant flow-based framework for multi-embodiment grasping that generalizes across grippers with varying DoFs. It leverages SE(3)-equivariant representations and a JAX-based, batched architecture to synthesize pre-grasp poses directly from full-scene point clouds, avoiding reliance on pose estimation. Key contributions include per-joint equivariant gripper embeddings, a multiscale equivariant scene encoder, and a flow-decoding pipeline trained with flow-matching, validated on a large, multi-gripper dataset with both single- and multi-embodiment settings. The work demonstrates competitive performance with state-of-the-art methods while enabling scalable training/inference and releasing open-source code and data to facilitate future research.
Abstract
Multi-embodiment grasping focuses on developing approaches that exhibit generalist behavior across diverse gripper designs. Existing methods often learn the kinematic structure of the robot implicitly and face challenges due to the difficulty of sourcing the required large-scale data. In this work, we present a data-efficient, flow-based, equivariant grasp synthesis architecture that can handle different gripper types with variable degrees of freedom and successfully exploit the underlying kinematic model, deducing all necessary information solely from the gripper and scene geometry. Unlike previous equivariant grasping methods, we translated all modules from the ground up to JAX and provide a model with batching capabilities over scenes, grippers, and grasps, resulting in smoother learning, improved performance and faster inference time. Our dataset encompasses grippers ranging from humanoid hands to parallel yaw grippers and includes 25,000 scenes and 20 million grasps.
