Expressive Range Characterization of Open Text-to-Audio Models
Jonathan Morse, Azadeh Naderi, Swen Gaudl, Mark Cartwright, Amy K. Hoover, Mark J. Nelson
TL;DR
The paper addresses the challenge of understanding the diversity and fidelity of outputs from text-to-audio models. It adapts expressive range analysis (ERA) from procedural content generation to evaluate model outputs conditioned on fixed prompts, using both per-prompt metrics (e.g., thunderclap timing) and general acoustic-feature analyses via PCA. By prompting three open-source models with ESC-50-based labels and analyzing pitch, loudness, and timbre, the work demonstrates a practical framework for exploratory evaluation and highlights model-specific variation patterns. This ERA-based approach offers game designers and researchers a quantitative, prompt-aware tool to compare and understand the expressive capacity of text-to-audio synthesis systems.
Abstract
Text-to-audio models are a type of generative model that produces audio output in response to a given textual prompt. Although level generators and the properties of the functional content that they create (e.g., playability) dominate most discourse in procedurally generated content (PCG), games that emotionally resonate with players tend to weave together a range of creative and multimodal content (e.g., music, sounds, visuals, narrative tone), and multimodal models have begun seeing at least experimental use for this purpose. However, it remains unclear what exactly such models generate, and with what degree of variability and fidelity: audio is an extremely broad class of output for a generative system to target. Within the PCG community, expressive range analysis (ERA) has been used as a quantitative way to characterize generators' output space, especially for level generators. This paper adapts ERA to text-to-audio models, making the analysis tractable by looking at the expressive range of outputs for specific, fixed prompts. Experiments are conducted by prompting the models with several standardized prompts derived from the Environmental Sound Classification (ESC-50) dataset. The resulting audio is analyzed along key acoustic dimensions (e.g., pitch, loudness, and timbre). More broadly, this paper offers a framework for ERA-based exploratory evaluation of generative audio models.
