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A game-theoretic approach to the parabolic normalized p-Laplacian obstacle problem

Hamid El Bahja

TL;DR

The paper develops a probabilistic representation for the parabolic obstacle problem associated with the normalized $p$-Laplacian by introducing a zero-sum tug-of-war game with noise and an optimal stopping rule in a space-time cylinder. It proves that the game has a value, satisfies a dynamic programming principle, and that the corresponding value functions $u^{\varepsilon}$ converge uniformly to the unique viscosity solution of the continuous parabolic obstacle problem as the step size $\varepsilon \to 0$, specifically to the solution of $\min\{ (n+p)u_t - [(p-2)\Delta_\infty u + \Delta u], u-\psi \} = 0$ in $\Omega_T$, with boundary data $u=F$ on $\partial_p \Omega_T$ and the constraint $u\ge\psi$. The analysis combines martingale methods, barrier constructions, and viscosity techniques to establish existence, uniqueness, and convergence, providing a robust link between stochastic game representations and fully nonlinear parabolic obstacle PDEs.

Abstract

This paper establishes a probabilistic representation for the solution of the parabolic obstacle problem associated with the normalized $p$-Laplacian. We introduce a zero-sum stochastic tug-of-war game with noise in a space-time cylinder, where one player has the option to stop the game at any time to collect a payoff given by an obstacle function. We prove that the value functions of this game exist, satisfy a dynamic programming principle, and converge uniformly to the unique viscosity solution of the continuous obstacle problem as the step size $\varepsilon$ tends to zero.

A game-theoretic approach to the parabolic normalized p-Laplacian obstacle problem

TL;DR

The paper develops a probabilistic representation for the parabolic obstacle problem associated with the normalized -Laplacian by introducing a zero-sum tug-of-war game with noise and an optimal stopping rule in a space-time cylinder. It proves that the game has a value, satisfies a dynamic programming principle, and that the corresponding value functions converge uniformly to the unique viscosity solution of the continuous parabolic obstacle problem as the step size , specifically to the solution of in , with boundary data on and the constraint . The analysis combines martingale methods, barrier constructions, and viscosity techniques to establish existence, uniqueness, and convergence, providing a robust link between stochastic game representations and fully nonlinear parabolic obstacle PDEs.

Abstract

This paper establishes a probabilistic representation for the solution of the parabolic obstacle problem associated with the normalized -Laplacian. We introduce a zero-sum stochastic tug-of-war game with noise in a space-time cylinder, where one player has the option to stop the game at any time to collect a payoff given by an obstacle function. We prove that the value functions of this game exist, satisfy a dynamic programming principle, and converge uniformly to the unique viscosity solution of the continuous obstacle problem as the step size tends to zero.

Paper Structure

This paper contains 4 sections, 9 theorems, 114 equations.

Key Result

Theorem 3.1

Let $\alpha\in [0,1]$ and $\beta=1-\alpha$. Let $F:\Gamma_{p}^{\varepsilon}\longrightarrow\mathbb{R}$ and $\psi:\mathbb{R}^{N+1}\longrightarrow\mathbb{R}$ be two bounded, Borel function satisfying (2.1)-(2.3). Then, there exists a unique bounded Borel function $u^{\varepsilon}:\Omega_T\cup \Gamma_{p

Theorems & Definitions (19)

  • Theorem 3.1
  • proof
  • Corollary 3.2
  • proof
  • Theorem 3.3
  • proof
  • Lemma 4.1
  • Definition 4.2
  • Lemma 4.3
  • proof
  • ...and 9 more